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[MERGED PR] Remove the hygiene motive from RP - Printable Version

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+---- Thread: [MERGED PR] Remove the hygiene motive from RP (/showthread.php?tid=23034)

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RE: [PR] Remove the hygiene motive from RP - Kotlol - 09-02-2024

(08-27-2024, 08:08 AM)Glamurio Wrote:
(08-20-2024, 10:50 AM)Cropsey Wrote: Someone suggested on the discord to have a trait that allows you to "opt-in" to the hygine motive. May be better than just scrapping it entirely until it's re-worked.

I'm late to this response, but that's a genius addition. A "Stinky" trait that gives +1, adds hygiene, but also makes it more punishing (less stamina regen?)

This is always the best idea, making it an option.
Just as long as no one else keeps getting warnings going: "This person might be stinky" or "Something smells bad"


RE: [PR] Remove the hygiene motive from RP - Frank_Stein - 09-04-2024

(09-02-2024, 01:47 AM)Kotlol Wrote:
(08-27-2024, 08:08 AM)Glamurio Wrote:
(08-20-2024, 10:50 AM)Cropsey Wrote: Someone suggested on the discord to have a trait that allows you to "opt-in" to the hygine motive. May be better than just scrapping it entirely until it's re-worked.

I'm late to this response, but that's a genius addition. A "Stinky" trait that gives +1, adds hygiene, but also makes it more punishing (less stamina regen?)

This is always the best idea, making it an option.
Just as long as no one else keeps getting warnings going: "This person might be stinky" or "Something smells bad"

I like this approach. Traits that give you a meter to babysit, while engaging with roleplay oriented system. You could do stuff like continuous hair growth where you'd periodically need to get your haircut.


RE: [PR] Remove the hygiene motive from RP - Glamurio - 09-04-2024

(09-04-2024, 02:48 PM)Frank_Stein Wrote:
(09-02-2024, 01:47 AM)Kotlol Wrote:
(08-27-2024, 08:08 AM)Glamurio Wrote:
(08-20-2024, 10:50 AM)Cropsey Wrote: Someone suggested on the discord to have a trait that allows you to "opt-in" to the hygine motive. May be better than just scrapping it entirely until it's re-worked.

I'm late to this response, but that's a genius addition. A "Stinky" trait that gives +1, adds hygiene, but also makes it more punishing (less stamina regen?)

This is always the best idea, making it an option.
Just as long as no one else keeps getting warnings going: "This person might be stinky" or "Something smells bad"

I like this approach. Traits that give you a meter to babysit, while engaging with roleplay oriented system. You could do stuff like continuous hair growth where you'd periodically need to get your haircut.

Frank, you are cooking with this idea. We have a bunch of unused sims sitting around as well (comfort, fun, energy, social), making these opt-in traits is such a good idea.