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Security - The Thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Security - The Thread (/showthread.php?tid=8747) |
RE: Security - The Thread - Noah Buttes - 05-23-2017 (05-23-2017, 06:39 PM)Lord Birb Wrote: Middle ground solution I came up with for "How do we make punishment an actual punishment without making people suicide": A good idea. RE: Security - The Thread - Technature - 05-23-2017 I dunno, if people suicide to being given a reason to read a book for five minutes at most, I don't see them staying alive for something that requires effort. RE: Security - The Thread - HydroFloric - 05-23-2017 (05-23-2017, 06:51 PM)Noah Buttes Wrote:Very good(05-23-2017, 06:39 PM)Lord Birb Wrote: Middle ground solution I came up with for "How do we make punishment an actual punishment without making people suicide": RE: Security - The Thread - Vitatroll - 05-23-2017 Conflict is fun: I also agree. That's exactly why I want you dorks to kill me if you catch me murderin' dudes.:suicide: Being an antag is boring when I don't have to worry about consequences. Well... maybe it's fun to go around practically unopposed like that? Fun is subjective, so I might just be an outlier. Ah, well, I understand. I've all but quit anyway, so there's little point in me arguing. I'll just stay out of this thread then. It's a little too tempting to mildly derail it for fun. I will say this, though. Some of y'all are a little too focused on facilitating the fun of others. That's not your job; it's the job of the system. I mean, it's fine if you want to do that, but I get the feeling that people think it's mandatory. If that's true, then it means there's an inherent flaw in the system that needs to be rooted out, or that it's just straight up broken. RE: Security - The Thread - Frank_Stein - 05-23-2017 I say, let their suits work without limiters, but surround the area with drones. Let them gather enough ore to toss and float back on momentum, but have to watch out for the drones Here's a idea for dealing with minor crimes that the brig isn't worth the trouble for. Those tickets that Sec can print? Make them work like stickers. Slap them directly onto people and let them walk around with their shame plastered on them RE: Security - The Thread - Noah Buttes - 05-23-2017 (05-23-2017, 07:00 PM)Frank_Stein Wrote: I say, let their suits work without limiters, but surround the area with drones. Let them gather enough ore to toss and float back on momentum, but have to watch out for the drones I'd rather just have the limiters, to be honest. Drones are honestly more of a punishment since you could accidentally lead them back to the prison and wind up getting all of your buddies killed too. RE: Security - The Thread - Boon Yoon - 05-23-2017 Sending them to the mines is a great idea. There is a lot that could happen there, given the distance, such as murdering your fellows for their rocks. Also, it would make the Inmate job more interesting, given that the Inmate always escalates his or her imprisonment, assuming they are doing their job. RE: Security - The Thread - Lady Birb - 05-23-2017 One idea I had while writing that was, instead of having the cargo transporters and crates there would be a second teleporter that only accepts ore, as with cargo transporters as long as there is more than one inmate there they can easily have one escape by having them lie in a crate and teleport them out. Also wow I am surprised nobody noticed how about 50% of this is from me reading the /tg/station wiki page on their labor camp and regurgitating it on my keyboard. RE: Security - The Thread - Dr Zoidcrab - 05-23-2017 (05-23-2017, 10:24 AM)Sundance Wrote: Yeah cog1 brig is a special thing of making your securities role feel hated from the get-go. There was a weird mentality back then that even questioning it's layout branded you as an unfun Nazi. I wouldnt say that mentality was undeserved, I remember getting cuffed and beaten to death just for standing on the opposite side of the corridor outside sec, and that was with a full team and a HoS. In the other thread I mentioned my distaste for long brig times, however I think the times we have currently are fine- Although I rarely get a chance to bring in and sentence an antag non-lethally since most of them just suicide or log out, in which case they get a trip to the debris field for their trouble. Sec could use more fun things, like dumb gimmick outfits or other things that don't necessarily need to be functional. I think sec equipment is good where it's at, although taser projectile speed could do with being faster, and firing lag could do with fixing so you're not standing there for four seconds after you pull a taser out before the game decides to create a projectile. RE: Security - The Thread - Frank_Stein - 05-23-2017 (05-23-2017, 03:46 PM)Ed Venture Wrote:(05-23-2017, 03:43 PM)Frank_Stein Wrote: I'm going to try taking a crack at that law book For reference, this is the current text in that book. I'm planning on slimming some bits, adding more about prisoner rights, and courtroom procedures RE: Security - The Thread - Sundance - 05-24-2017 Quote:Labour CampI like the idea but there's three things that must be considered: Firstly whats stopping some sympathetic asshole from saving them from their backbreaking labour? Like flying a pod and them just jumping in? One way to solve this is to make it incased in that super dense asteroid rock, so there is no escape. But then there's the question of is that fair? Secondly would a player want this? Like would they prefer this over the brig, which would take less time in total? Maybe. Thirdly, do we have enough space on the debris field? I've been doing some brainstorming over a cup of coffee, aside from a redesign of Cog-1 brig, what else would be neat? I want things that are both whacky and reflective of NT despot view on humanity. 1. Return of the Lawyer and Space Law Ok so get this: Every other server has space law and every other server follows it with unrelentlessly. There's two ways we can have it on our server. The first way is to make it simple, a guideline and nothing more. But I was thinking of another way that is whacky and reflective of us as a playerbase. Let's return the Lawyer. After years of chronic cocaine abuse and one scandal after another, the lawyer returns to the station. He has in possession the law of space. Space law. His role on the station is to use space law, organise trials (preferably gathering juries before any incident to hasten the process), represent criminals but also represent NT (he can swing which way he wants, it's his choice) All good? The first catch: Space law is hilariously long. It's actually 5 long pages, split over 5 books, going into AGONIZING detail about procedure. The job of Lawyer is to interpet the law and use it to his advantage. Most people wouldn't bother; the lawyer would, being the snivelling annoying prick he is. And the best thing is security don't have to listen. They could arrest the lawyer for obstruction. Or they could read a section and interpet their own way. They could also use it as a punishment in itself, give the prisoner the law and ask them to find what they broke. READING! MY ONLY WEAKNESS! The second catch? It's Ad-lib. There is parts of the book that randomizes every round, changing figures and nouns. Picture this scenario: Goodwill Jones slams on the reinforced table! Goodwill Jones Says "According to article sector C, 90.1: My client is entitled to WATER every 5 minutes. WHERE IS HIS WATER?!" Goodwill Jones slams on the reinforced table! Goodwill Jones Says "According to article sector D, 34.8 amendment Q: My client is entitled to a FRIENDLY CAT and a BACK RUB every 2 minutes. WHERE IS HIS FRIENDLY CAT AND BACK RUB?!" This space law is literally designed to be loosely interpeted and has massive loopholes. It's designed to add a fresh new fun dynamic in security that otherwise was absent before. But it's mostly fun. Gooby pls 2. Bail This one has been an idea of long past, but adds an extra whacky angle. Lets move constanble hooty into the brig (for reference, the brig i'm redesigning has two sections, one for jerks and one for players with minor crimes) Hooty is now metal with an interface on his front, still staring at you and the ghostly ether. The interface can be swiped with a sec ID, and bail can be set, to whatever amount security feels fit. 500? 1000? 10,000? Swiping again locks it. The hooty bail machine is no more than a fancy credit transfer device. Upon entering in the appropriate bail, the floorflusher opens. No money? Use the slot machines! Just got cash? There's an ATM, slot it in! Steal someones ID with loads of cash on it? Nice one! Knock out the dude who actually honestly paid bail and steal his place? Crafty! Bails too damn high? Serve your time or break out! Essentially this is form of corporate racketeering. Do the crime, pay to leave, station earns money in the process. True NT style. 3. Intelligence gathering Security are now outfitted with a pneumatic tube in their quarters. For reference: http://img.medicalexpo.com/images_me/photo-g/67511-9609843.jpg The white containers accept anything and everything. They are transported to QM, bypassing the belt hell and immediately being up on the OUT belt (although a crafty QM can intercept the sensitive items it if they're smart) The white containers are scanned before being sent down the tube. They are scanning for antagonist items. These include: - Any traitor item - Syndicate spacesuits - Bat meat (butchered from bats) - Handspider meat (ditto) - Vampire eyes (concentrated power from a vamp) - Any wizard gear - Pieces of blob - Any organ from a changeling - Nether residue (dropped on the ground by a wraith after killing it [including first life]) - ??? There's other minor antags that appear: werewolves and the lark. Upon scanning, a large centcom announcment appears congratulating security of its vigilince at upholding the law. The security team (lawyer and det too heh) get a hefty bonus of space cash. A delivery of x1 chrome armor + 1x self charging chrome taser is sent to QM to pick up (security will now fight over who rightfully claims it) The catch is that there's only 3 white tubes, so this can only be done 3 times + it has a cooldown. So you cant capture a traitor and dump his items over all at once. This gives security a GOAL to work towards, something like the lawyer, is a dynamic that's sorely missed in security. ![]() RE: Security - The Thread - HydroFloric - 05-24-2017 (05-24-2017, 04:14 AM)Sundance Wrote:I like this a lot and even better it doesn't really sound that hard to code compared to other things.Quote:Labour CampGreat wall of ideas RE: Security - The Thread - Nnystyxx - 05-24-2017 Randomized space law made me laugh, and things that make you laugh are a good start RE: Security - The Thread - awfulworldkid - 05-24-2017 I love the idea of labor camp and the semi-randomized space law, and I agree that brig does need to be reshaped. An addition: Add some hydroponics trays to another part of the penal asteroid so that prisoners can farm to pay off their sentence. RE: Security - The Thread - Superlagg - 05-24-2017 I wonder, is there any merit to the idea of making Sec immune to mindslaving? We're supposed to trust these guys, give them the benefit of the doubt when they say the guy they're pummeling is a traitor. It's part of why they can't be antagonists. Mindslaves throw a wrench into this mix. It makes it possible for sec to be antagonists, and in a way gives the possibly for /all/ of sec to be antagonists with how many implants a traitor can buy. I mean, there is something to be said about using the crew's inherent trust of the HoS to get better initiative on murder, but that'll only go so far until the meta shifts to include sec as being just as likely as anyone else to be antagonists. And yes this is a kneejerk reaction to being absolutely demolished by Wrestleman Walter and his pet HoS. He woulda clotheslined me into oblivion without his help, but someone in deadchat brought up how unfair mindslaved sec can be. |