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Official Donut 2 FIX THIS SHIT Thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Official Donut 2 FIX THIS SHIT Thread (/showthread.php?tid=6283) |
RE: Official Donut 2 FIX THIS SHIT Thread - Hulk Hogan - 11-28-2017 I fixed telescience in this mockup. https://i.imgur.com/Qy1pdRf.png The remote gets added in the RD's office. If you know telescience, you could just warp it out of their office or ask them for the portasci application for your pda. RE: Official Donut 2 FIX THIS SHIT Thread - Dr Zoidcrab - 11-29-2017 The Artlab isn't connected to the powernet, there is a break in the wire under the middle window where it's supposed to be electrified. The artlab server might be missing it's thinktape too. Only one of the solars has a sun tracking sensor. RE: Official Donut 2 FIX THIS SHIT Thread - Drago156 - 12-23-2017 (11-09-2017, 01:32 PM)Roomba Wrote: Something is really messed up with Donut 2 atmos. CO2 out of nowhere, pressure spikes between negative and tens of thousands, eldritch space winds pulling everyone to escape. Donut should probably be taken out of rotation until this is fixed. To add to this atmos issue, even Zeta outpost gets heavily effected with everything being dragged to the shuttle docking port, so a breach on either the station or outpost screws up the atmos indefinitely at the docking ports if the shuttle gets used. RE: Official Donut 2 FIX THIS SHIT Thread - kremlin - 12-26-2017 i have an idea of what the atmos issue could be but since donut2 map file doesn't appear in the public code release, i can't really confirm/fix it RE: Official Donut 2 FIX THIS SHIT Thread - Studenterhue - 02-24-2018 I bring this thread back from the dead to note that the Toxins Storage room on Research Station Zeta is maint access only. On a whole station staffed solely by Scientists. Similarly, none of the Scientists have access to Pathology, even though the Path Lab is on Research Station Zeta. Probably a relic from the days Pathology was part of Research. Could, perhaps, the Medical staff get access into Research Station Zeta? (But without access to any of the labs or other facilities besides Path, obviously). RE: Official Donut 2 FIX THIS SHIT Thread - Kubius - 02-26-2018 More Zeta bugs: - New-style windows, data terminals, and Telescience stuff aren't destroyed when the nuclear charge goes off. - Artifact lab isn't wired up to the station's main grid, and even when I manually connected it I wasn't able to connect to the mainframe. RE: Official Donut 2 FIX THIS SHIT Thread - Firepower - 02-26-2018 Posted this on the mushroom thread but it applies to donut too. Please add some forensics scanners to security. RE: Official Donut 2 FIX THIS SHIT Thread - Lady Birb - 03-07-2018 Can we get magboots in engineering so we can go into the general area of space around the singularity without getting pulled into the containment field and instantly put into crit? That or make it so touching the containment field no longer instacrits you. RE: Official Donut 2 FIX THIS SHIT Thread - Noah Buttes - 04-26-2018 In light of recent discussion, I figured it would be a good idea to revive this thread from the depths of the abyss. As much as I like the overall layout of the map, it definitely has a large number of issues. Here are some of those.
RE: Official Donut 2 FIX THIS SHIT Thread - MrMagolor - 05-06-2018 Not particularly important, but the fridge in the kitchen is severely lacking in supplies compared to, say, the Cog1 kitchen. RE: Official Donut 2 FIX THIS SHIT Thread - MrMagolor - 05-22-2018 1. There are no ghost drone rechargers 2. VERY IMPORTANT, it seems there is no automatic shuttle call? RE: Official Donut 2 FIX THIS SHIT Thread - drymelon - 05-27-2018 critters spawning in the monkey pen is pretty fuckin grief since you're at the whims of some genetics nerd to let you out if there is one when donut 2 comes on by the time updates to bring quality of life on par with cog1/clarion/etc we might as well replace this with one of those maps that are being made in the maps forum RE: Official Donut 2 FIX THIS SHIT Thread - NateTheSquid - 05-27-2018 (05-27-2018, 03:25 AM)drymelon Wrote: critters spawning in the monkey pen is pretty fuckin grief since you're at the whims of some genetics nerd to let you out if there is one when donut 2 comes on can critters not just walk through doors? or is this one of the ones with only windoors, idk if critters can go through those RE: Official Donut 2 FIX THIS SHIT Thread - Studenterhue - 06-05-2018 Merchant shuttles dock the wrong way (and in a place that's really out of the way too). ![]() RE: Official Donut 2 FIX THIS SHIT Thread - New525 - 06-07-2018 (06-05-2018, 05:02 PM)Studenterhue Wrote: Merchant shuttles dock the wrong way (and in a place that's really out of the way too). Damn Martian drivers |