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"Enter job here" traitor item - Printable Version

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Re: "Enter job here" traitor item - BruceHenke - 12-25-2012

Archenteron Wrote:10TC item for Medical Doctors, turns them into the Repo Man, british accent not included.

What's even the point without an accent???


Re: "Enter job here" traitor item - epicdwarf - 12-25-2012

BruceHenke Wrote:
Archenteron Wrote:10TC item for Medical Doctors, turns them into the Repo Man, british accent not included.

What's even the point without an accent???
Argeed


Re: "Enter job here" traitor item - Archenteron - 12-25-2012

BruceHenke Wrote:
Archenteron Wrote:10TC item for Medical Doctors, turns them into the Repo Man, british accent not included.

What's even the point without an accent???

The Repo Man persona dropped the accent to get that evil growly thing going.


Re: "Enter job here" traitor item - atomic1fire - 12-26-2012

Syndicate detective traitor weapon idea.

lockpick, unlocks all doors and lockers (including wooden ones) without damaging them.

Just balance it out with a timer that can be interrupted.

and add more wooden doors so that detective can abuse them.

e.g it's a sneaky emag.


Re: "Enter job here" traitor item - BruceHenke - 12-26-2012

atomic1fire Wrote:Syndicate detective traitor weapon idea.

lockpick, unlocks all doors and lockers (including wooden ones) without damaging them.

Just balance it out with a timer that can be interrupted.

and add more wooden doors so that detective can abuse them.

e.g it's a sneaky emag.

Please explain how you can pick an airlock.


Re: "Enter job here" traitor item - btek - 12-26-2012

BruceHenke Wrote:
atomic1fire Wrote:Syndicate detective traitor weapon idea.

lockpick, unlocks all doors and lockers (including wooden ones) without damaging them.

Just balance it out with a timer that can be interrupted.

and add more wooden doors so that detective can abuse them.

e.g it's a sneaky emag.

Please explain how you can pick an airlock.

Use your...

IMAGINATION






i dunno


Re: "Enter job here" traitor item - Furbeh - 12-26-2012

BruceHenke Wrote:
atomic1fire Wrote:Syndicate detective traitor weapon idea.

lockpick, unlocks all doors and lockers (including wooden ones) without damaging them.

Just balance it out with a timer that can be interrupted.

and add more wooden doors so that detective can abuse them.

e.g it's a sneaky emag.

Please explain how you can pick an airlock.
How about you explain how rainbow weed is the color rainbow?


Re: "Enter job here" traitor item - Archenteron - 12-26-2012

BruceHenke Wrote:
atomic1fire Wrote:Syndicate detective traitor weapon idea.

lockpick, unlocks all doors and lockers (including wooden ones) without damaging them.

Just balance it out with a timer that can be interrupted.

and add more wooden doors so that detective can abuse them.

e.g it's a sneaky emag.

Please explain how you can pick an airlock.

Nanomachines. JC Denton could do it, so can you.


Re: "Enter job here" traitor item - atomic1fire - 12-27-2012

The same way that genetics allow you to get super powers with no repercussions at all, or how bar can make any beverage like magic just using the station's power grid. or how there's a giant blackhole powering the entire station, or how the coal doesn't leave poisonous gas residue.


Re: "Enter job here" traitor item - enforcer9 - 12-27-2012

atomic1fire Wrote:coal doesn't leave poisonous gas residue.
This should be fixed immediately!