Mindslave ideas. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Mindslave ideas. (/showthread.php?tid=1255) |
Re: Mindslave ideas. - Shoddy - 07-10-2013 Motherfucker Wrote:BlackPhoenix Wrote: You know you are a fucking idiot when... you call people babies but you cannot take any criticism yourself :downsbravo: Re: Mindslave ideas. - BlackPhoenix - 07-10-2013 Motherfucker Wrote:I'm assuming you're proposing a hypothetical scenario in which someone uses the limitations I proposed in order to discover weather someone is a mindslave to another or not...Yes, that is what I'm saying since it's exactly what I said. Myself and...well damn, I can't remember my mindslave master dude's name...I'll go with "Thomas". Myself and Thomas were in a similar situation, and we did some creative bluffing around the fact that they couldn't -prove- it was him or that I was a mindslave. Robotics, at the time, was wide open but they didn't use it. They -did-, however, tell me to punch him. I assume this was based on the thought process that a mindslave would never harm his master. He proceeded to say "Yeah sure punch me whatever" and I did. If I was unable to use harm intent, as you suggested, that would've been an instant outing of our traitor status. I'm not saying that anyone who tries to think of any way that you could -make- a mindslave be good is a sniveling twit, I'm just saying that it brings too many limitations and it's not necessary because we have ~Amins~ who do a damn fine job. If you want to whine about Admin Inactivity, that's an entirely different board and there's already a post about it so you might not even want to bother. |