Hey hey this item is really slow to pull! Fix it! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Hey hey this item is really slow to pull! Fix it! (/showthread.php?tid=8175) |
RE: Hey hey this item is really slow to pull! Fix it! - Paineframe - 06-14-2017 Personally, I feel like the idea isn't completely terrible, but it runs into a number of major problems that make it seem worse than it should be: 1) even though it's intended specifically for crates and lockers and is intended specifically to incentivize other ways of moving cargo, it also affects a whole bunch of other things that aren't even compatible with half the methods of moving cargo, such as canisters, portable reclaimers, porta-flashers, and air scrubbers 2) every other method of moving cargo sucks, has sketchy availability, or both. I realize that it's unlikely it'd be possible to make them as good as full-speed dragging would be, but they're in a pretty sorry state right now
4) if you drag a crate somewhere for someone else, you can check and see if anyone's actually there to receive it, or go ahead and leave it in a publicly visible place so anyone who ventures by can use it. The forklift and tractor are the only transport methods that allow this - for everything else, you just send it off and never hear about it again. This is part of the overall problem with QM: no one ever talks to you, so you have no idea if anyone wants anything and if you send stuff off proactively it could very well be going to an empty department. If someone wants something from cargo, they'll just go get all-access, break in, order it themselves, and to carry it they'll steal the forklift (and never return it). The only reason to move a crate is for yourself, and most of the time it's for some random gimmick stuff rather than sending work materials to the appropriate department. For example, a lot of time people want to bring crates or lockers to the Market, but on Cog2 that means sending stuff to QM and then hoping the QM doesn't just steal it or sell it. RE: Hey hey this item is really slow to pull! Fix it! - Noah Buttes - 06-14-2017 I really don't want to post in this thread, but I need to correct a bit of misinformation. (06-14-2017, 04:20 PM)Paineframe Wrote: You can scan cargo pads using the mechanics device analyzer. The rest of your post is good though. RE: Hey hey this item is really slow to pull! Fix it! - Musketman12 - 06-14-2017 let me make wheels and attach them to things RE: Hey hey this item is really slow to pull! Fix it! - atamusvaleo - 06-16-2017 I did just make this thing... I still need to make an actual pallet though. (03-22-2017, 01:37 PM)atamusvaleo Wrote: (06-13-2017, 05:21 PM)atamusvaleo Wrote: I finished the pallet jack and figured out how to create a dmi. Woo! And this... (03-15-2017, 12:10 PM)atamusvaleo Wrote: Solving Problems: one sprite at a time RE: Hey hey this item is really slow to pull! Fix it! - ferriswheel1 - 06-16-2017 (06-14-2017, 04:20 PM)Paineframe Wrote: SNIP SNIP You managed to point out most of the problems with both QM and transport systems. Literally all of this is so true, and makes playing QM a massive chore if you actually want to help people. Currently, all QM's can really do is dump a load of supplies outside cargo bay and hope people will use em. Stay tuned for a massive effortpost in which I try to brainstorm ideas for making QM transport better. Also: (06-14-2017, 04:43 PM)Noah Buttes Wrote: You can scan cargo pads using the mechanics device analyzer. Good luck getting any mechanic to improve the station, they're all off building infinite loafing machines, deathtraps, packet nerdery or a bastard combination of the same. RE: Hey hey this item is really slow to pull! Fix it! - Sundance - 06-16-2017 What's the difference between the Pallet Jack and the current crate transporter that I can't remember (tip of the tongue) What's the difference between the rolling crate and a cart? RE: Hey hey this item is really slow to pull! Fix it! - atamusvaleo - 06-16-2017 The utility tractor? It can only carry one item per cart and those carts are sometimes awkward, easily stolen, and often a mess to sort out if one is removed. Like the forklift, the pallet jack can carry more than one crate. Ideally, one would be able to stack multiple crates (maybe even multiple large, movable objects?) on a pallet, load that pallet onto the pallet jack, and pull them all with minimal slowdown. Unlike the forklift, the pallet jack is moved by pulling/pushing it; eliminating the command screen needed to stop/unload crates. It could potentially carry carts and lockers as well. The rolling crate would be treated as a regular crate in all regards (forklift is able to pick it up, mule can carry it, etc.) whereas a cart is limited to simply being pulled. RE: Hey hey this item is really slow to pull! Fix it! - Ed Venture - 06-19-2017 Just wanted to say in light of Cirrial's recent changes that I am now extremely happy and wanted to express immense gratitude to Cirrial for these changes. RE: Hey hey this item is really slow to pull! Fix it! - Frank_Stein - 06-20-2017 Well that was unexpected. Can we keep the drag speed reduction on heavy items to just a bit below normal speed, so you can't snatch shit people are dragging without them catching up to you RE: Hey hey this item is really slow to pull! Fix it! - Sundance - 06-20-2017 Not sure if a complete U-turn is the best course of action especially after 440 or so posts, but "reverting" and proceeding to target the worst offenders is a better approach than making everything slow and removing/reducing the least worse offenders. I agree with frank. A minor slowdown for various big offenders is a good route. Perhaps a good compromise would be dragging things also means you cannot sprint? RE: Hey hey this item is really slow to pull! Fix it! - Cirrial - 06-20-2017 The poll shows the community preference was for a total revert. The all-but-complete revert is the compromise. Democracy has spoken. Thanks for voting! This thread has run its course, I believe, but I'll start a new one with a new poll as there's been a considerable change since the one this thread was here to discuss. |