Official Traitor Items Discussion Thread (Wonk) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Official Traitor Items Discussion Thread (Wonk) (/showthread.php?tid=305) |
Re: Official Traitor Items Discussion Thread (Wonk) - Spy_Guy - 10-13-2013 Dauntasa Wrote:If you put it on a non-station z-level then good luck getting back with just your jumpsuit and ID. I think that's all the caveats needed.Isaacs Alter Ego Wrote:New-U Station: 9 Telecrystals, Geneticist only On top of that, all the supercop vigilantefucks would descend on genetics to reclaim the other geneticist for cloning a traitor. I guess that's a bonus in this case. Re: Official Traitor Items Discussion Thread (Wonk) - Dauntasa - 10-13-2013 Spy_Guy Wrote:If you put it on a non-station z-level then good luck getting back with just your jumpsuit and ID. I think that's all the caveats needed.Unless you left an equipment cache including a hand tele next to it, which basically everyone would. Re: Official Traitor Items Discussion Thread (Wonk) - UrsulaMejor - 10-14-2013 Dauntasa Wrote:So it turns your 9 crystal infinite revival into a one time deal? sure, okay, good enough price for putting it off-z to me.Spy_Guy Wrote:If you put it on a non-station z-level then good luck getting back with just your jumpsuit and ID. I think that's all the caveats needed.Unless you left an equipment cache including a hand tele next to it, which basically everyone would. Re: Official Traitor Items Discussion Thread (Wonk) - Xenonia - 10-14-2013 Maybe make it cost all ten crystals, and keep infinite revivals: It's not as broken as you think. Unless you get to a point where nobody can oppose you, which (let's face it) lots of traitor items already do. All you have to do is have one nerd in a pod go out into space, or die enough times that you run out of spare gear. Also, it would be hilarious to have a New-U machine on Mars. Re: Official Traitor Items Discussion Thread (Wonk) - Dauntasa - 10-14-2013 UrsulaMejor Wrote:if you put a tracking beacon near your machine it would be trivial to put the hand tele back for your next life and with a modified AI to help you you would essentially never dieDauntasa Wrote:So it turns your 9 crystal infinite revival into a one time deal? sure, okay, good enough price for putting it off-z to me.Spy_Guy Wrote:If you put it on a non-station z-level then good luck getting back with just your jumpsuit and ID. I think that's all the caveats needed.Unless you left an equipment cache including a hand tele next to it, which basically everyone would. Re: Official Traitor Items Discussion Thread (Wonk) - Xenonia - 10-16-2013 A sprite for Bomb Collars. Re: Official Traitor Items Discussion Thread (Wonk) - Isaacs Alter Ego - 10-16-2013 Xenonia Wrote: There is nothing I would like more than to see these on four traitors, each with objectives to kill each other, all hooked up to these under the control of one person and forced to work together to plunder the Mars vaults. Re: Official Traitor Items Discussion Thread (Wonk) - Xenonia - 10-17-2013 that's the plan Re: Official Traitor Items Discussion Thread (Wonk) - Captain_Bravo - 10-17-2013 The obvious downside to a New U station is that any time someone else swipes their ID, it resets to them. So you have infinite revivals... until someone figures out where you're coming from, and steals it for themselves. I also think it should simply not be allowed on space Z-levels, like mining or the debris field. Too easy to hide it waaay out there where nobody can ever find it. Stick it somewhere like the syndie shuttle for super-fun-times. Re: Official Traitor Items Discussion Thread (Wonk) - UrsulaMejor - 10-17-2013 glue and solvent. one telecrystal use glue in something, it cannot leave wherever it is. use solvent, it can be moved again comes with two 50 unit bottles and a dropper does not work on people example:.glue a million credits to ground. talk away. listen to tears on radio Re: Official Traitor Items Discussion Thread (Wonk) - Morrigi - 10-19-2013 UrsulaMejor Wrote:glue and solvent. one telecrystal Let us pray that a traitor never again gets ahold of a banana peel. Re: Official Traitor Items Discussion Thread (Wonk) - UrsulaMejor - 10-19-2013 Morrigi Wrote:oh God, that'd be the best everUrsulaMejor Wrote:glue and solvent. one telecrystal Re: Official Traitor Items Discussion Thread (Wonk) - Morrigi - 10-19-2013 UrsulaMejor Wrote:It could also (unfortunately) be countered by acid-wielding chemists, which would make it balanced.Morrigi Wrote:oh God, that'd be the best everUrsulaMejor Wrote:glue and solvent. one telecrystal Re: Official Traitor Items Discussion Thread (Wonk) - icarus - 10-19-2013 something else to keep the New U balanced: every time you get cloned (or if you don't have very much money) it spits out a progressively shittier clone every time so your first clone will be pretty solid, next one might be a bit defective, third one might be missing a limb or two and after a few more the station spits out a one legged, retarded torso that just wants to stop reviving Re: Official Traitor Items Discussion Thread (Wonk) - david2222121 - 10-19-2013 What if we make it run on biomatter like the normal cloner, and have it deploy a reclaimer right next to it? If it runs out of meat you get spat out at whatever level of horridly not-completeness you were at, and you have to try and find something to shove in there for the next time you need die a pointless death. This would balance out the possibility of some jerk hiding it on the russian shuttle, because he'd need to drag a crate of corpses or whatever over to keep on coming back from the dead, compared to hiding it on the station somewhere which would make it be easier to feed. |