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[Feature] Traitor Katana 2.0 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] Traitor Katana 2.0 (/showthread.php?tid=9136) |
RE: [Feature] Traitor Katana 2.0 - robertGN - 08-02-2017 Well, I've pushed the belt sprites (thank you atamusvaleo!!!) and a mob icon bug fix. With this the patch is (unless I missed something) feature-complete and shouldn't be changed unless I or someone else notices a bug or potential optimization. RE: [Feature] Traitor Katana 2.0 - atamusvaleo - 08-02-2017 Oh, crap! Holy immersion breaking oversight, Batman! I just woke up in a cold sweat and rushed to my computer to fix this. I didn't make separate belt sprites for when the katana is unsheathed. How could I forget this!? I have brought dishonor to my family. There's only one thing left to do: POST AN UPDATED DMI ON MY GOOGLE DRIVE! PS: You're absolutely welcome! RE: [Feature] Traitor Katana 2.0 - ZeWaka - 08-18-2017 Just letting everyone know, the only reason I haven't implemented this is because the updated belt sprites have not been added. RE: [Feature] Traitor Katana 2.0 - robertGN - 08-18-2017 (08-18-2017, 02:36 PM)ZeWaka Wrote: Just letting everyone know, the only reason I haven't implemented this is because the updated belt sprites have not been added. They have. As soon as Atamus had sent the first ones, I implemented them and realized the slight error. It was simple enough to remove a few pixels in dream maker so I just did it myself and updated it. edit: thank you again Atamus, the belt sprites look good. |