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Security - The Thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Security - The Thread (/showthread.php?tid=8747) |
RE: Security - The Thread - Ed Venture - 05-23-2017 Not even a month ago I was seeing players on these very forums saying "I want Security to crack down on antags and I want antags to get real punishment for getting caught like in the old days" I've come to the conclusion that nobody know what they want. I agree that cogmap 1's brig is trash though. RE: Security - The Thread - CaptainBravo - 05-23-2017 (05-23-2017, 01:08 PM)Ed Venture Wrote: I've come to the conclusion that nobody know what they want. you win the prize fuck people who suicide, fuck people who defend that practice. in general fuck people who can't wait five goddamn minutes. five REAL minutes. they're not even BYOND minutes anymore. grow up you bunch of fucking babies. RE: Security - The Thread - Vitatroll - 05-23-2017 Hey, hey. I know what I want. I just happen to be a moderate through average of extremes. My positions: - Rule of cool. Give the antag leeway if they're incredibly entertaining or ingenious. - Kill rampagers. A staff assistant shouldn't have more leeway in dealing with rampagers than sec. - Soft on nonviolent crime. Why would you arrest the roboticist for making an assload of emagged buttbots and installing emagged cyberhearts? Because yer lame, that's why. - Punishment befitting the crime. Sure, arrest the drunken nudist. He enjoys the attention anyways. Killing the clown because she lubed a few things? Fuck you. The only thing I can say about sec is what I've said for a long while; arresting people doesn't work anymore. We ain't donut. It's not the brig's fault. A 5 minute timeout to a person who's gonna resume their activities is pointless and a waste of everyone's time. I'm up for some sort of enforced parole. A brainwashing machine in sec that removes antag status for a while, or something. RE: Security - The Thread - Crazyabe - 05-23-2017 the above Wrote:- Punishment befitting the crime.Related to that, little while back I was a Nonantag Clown who made a Freeze thrower, and for freezeing a few people(including one guy who died from the barman's death drinks soon after...) the HOS that was Playing CUT OFF ONE OF MY LEGS after STORING ME IN A BRIG THAT HAD LOST ALL OF ITS AIR. Some sec's are just a Bit shit these days... RE: Security - The Thread - Ed Venture - 05-23-2017 (05-23-2017, 03:12 PM)Crazyabe Wrote:I don't know going around and throwing chems at people sounds pretty shit as well. I mean its even said in the wiki that testing chems on people can get you yelled at or worse.the above Wrote:- Punishment befitting the crime.Related to that, little while back I was a Nonantag Clown who made a Freeze thrower, and for freezeing a few people(including one guy who died from the barman's death drinks soon after...) the HOS that was Playing CUT OFF ONE OF MY LEGS after STORING ME IN A BRIG THAT HAD LOST ALL OF ITS AIR. Some sec's are just a Bit shit these days... Plus we don't know how long you were doing it or how many times you were asked to stop by the crew and security. Plus hate to assume I bet when security came for you, you choose to freeze them instead of complying. So I bet they took your leg over how annoying the situation had become. RE: Security - The Thread - Sundance - 05-23-2017 ..stay on...topic.. *twitch What I find particularly facepalmy of this whole discussion is that you're all going about a position that is in fact fluid. People play sec differently. They should be allowed to. In fact, security etiquette should be allowed for freedom of choice. There should be a space law book, yet you should be able to dramatically rip it in two. You might rough up your prisoner for talk back and deprive him of communication but a lawyer or nosy AI may state your business. You might disagree at your fellow officer's methods of removing the eyeballs of the clown, and you might show him the end of your taser in the process. Conflict is fun. We need to enable security to allow them to run into interesting situations. A fun designed brig that isnt "tear your hair out" levels of onesided-ness to the prisoner is one. Bringing in an optional space law is another (you may choose to follow it, others may not, prisoners may invoke it, etc). The brig should double as function as a stopover for other punishments; shock colors, stockades, weak tracking implants, bond machines, weird luduvico technique devices, etc. I think you get my point. RE: Security - The Thread - Ed Venture - 05-23-2017 Though putting you in a airless brig is a serious oversight. He either did not notice or care at that point. RE: Security - The Thread - Frank_Stein - 05-23-2017 I'm going to try taking a crack at that law book RE: Security - The Thread - Ed Venture - 05-23-2017 (05-23-2017, 03:43 PM)Frank_Stein Wrote: I'm going to try taking a crack at that law book We already have a space law book though. Believe it's on lljk1 though. Like I said in the other thread on that subject that its important that its clear the book is just a guide line not set in stone rules for the role. RE: Security - The Thread - Maegor - 05-23-2017 (05-23-2017, 03:37 PM)Sundance Wrote: Conflict is fun.I agree, this game needs conflict to be interesting, killling the antag early on removes that. This game is very similar to a movie in that way. Imagine in the alien movie, that when they are attacked by a facehugger, they incinerate it immediately and go on their happy lives, with the rest of the movie being them sleeping in stasis or having small talk about the stars. Or on the Lord of the rings, what if they simply ordered the eagles to destroy it (There is a reason why, I just do not remember) and the movie is now about the hobbits daily lives, including the exact time of all breakfasts! This is a game, people are supposed to have fun on it. Antags are people too, they also want to have fun (which is better if it is fun to other people as well) RE: Security - The Thread - lambskin - 05-23-2017 Coming back from the dead to say I pretty much agree with everything sundance has said. It's also worth noting that sundance is one of the best Heads of Security that I have had the pleasure of being arrested by. So much so that I would usually resist less if he arrested me, since I knew we would have a fun exchange in the brig. Hell, sometimes these fun moments would happen even if I was rampaging to an extent. If I knew that a "take no shit" officer or head was playing then I would silently murder them early on in the round, or just make their life as difficult as possible if I got arrested. RE: Security - The Thread - Ed Venture - 05-23-2017 (05-23-2017, 05:07 PM)Maegor Wrote:(05-23-2017, 03:37 PM)Sundance Wrote: Conflict is fun.I agree, this game needs conflict to be interesting, killling the antag early on removes that. This game is very similar to a movie in that way. Completely agree with this. For years I've had my antag rounds ruined by getting caught in the first five minutes. Be it from a random person or a antag hunting AI. It really brings you down. RE: Security - The Thread - Noah Buttes - 05-23-2017 Sundance is literally the best HoS we have ever had, and I agree with every word he's said. ALSO, PLEASE STAY ON TOPIC, AAAAAAAAAAAA. Really, a lot of problems with the brig could be resolved by just going back to cogmap 2 in preparation for the coming summer population increase. We're already sometimes hitting 40+ people, which is a bit much for cog1 RE: Security - The Thread - Ed Venture - 05-23-2017 I'd be down with going back to Cogmap2 if the population levels stay the same or keep increasing. RE: Security - The Thread - Lady Birb - 05-23-2017 Middle ground solution I came up with for "How do we make punishment an actual punishment without making people suicide": A before they made the quantum telescope a mining thing and added new tools people were saying that miner was one of, if not the most boring job on the station. Why don't we make old mining a punishment? Boring enough that it actually is a punishment and interactive enough the prisoners have a reason not to suicide or go braindead. Labor Camp:
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