Let's think of new traitor objectives here! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Let's think of new traitor objectives here! (/showthread.php?tid=4776) |
Re: Let's think of new traitor objectives here! - Buzzbomb - 05-17-2015 salix_catus Wrote:"make sure x is alive and doesn't escape on the shuttle at the end of the round" I fucking love it. Objective or not I'm going to try this out next traitor round I get. Re: Let's think of new traitor objectives here! - TheOnlyRyan - 05-18-2015 For the love of all that is sacred. Please no "blow up Genetics" type objectives. They get blown up enough without it being required. Re: Let's think of new traitor objectives here! - Roomba - 05-18-2015 Render Genetics completely uninhabitable Ensure no genetics research is performed Drive the geneticists to despair and suicide Make sure that genetics receives neither funding nor power throughout the entire shift Just fuck with the geneticists Re: Let's think of new traitor objectives here! - medsal15 - 05-18-2015 Roomba Wrote:Render Genetics completely uninhabitableMake sure genetics doesn't exist anymore Re: Let's think of new traitor objectives here! - Cirrial - 05-18-2015 medsal15 Wrote:Make sure genetics doesn't exist anymore Destroy genetics so completely that it ceases to exist for all future rounds. All that remains is scorched floor tiles and broken lights. Re: Let's think of new traitor objectives here! - salix_catus - 05-18-2015 Objectives should serve to add variety to gameplay, not make it more dull . with murder sprees and cloner blowing up, the more people dead/can't be revived, the more boring it gets. This is a player interaction driven game and the dead can't interact( much). Maybe get some job themed traitor objectives. like for the geneticist there should be a "ensure x is a monkey by the end of the round". Also, more flavourtext in objectives would be good. make it randomized corporation names like in nuke mode. Re: Let's think of new traitor objectives here! - Frank_Stein - 05-18-2015 Make sure the escape shuttle has 30 monkeys on it. Re: Let's think of new traitor objectives here! - medsal15 - 05-18-2015 Kill 20 monkeys Re: Let's think of new traitor objectives here! - BaneOfGiygas - 05-18-2015 Frank_Stein Wrote:Make sure the escape shuttle has 30 monkeys on it.I'm pretty sure that the escape shuttle doesn't even have 30 tiles. Re: Let's think of new traitor objectives here! - Berrik - 05-18-2015 Frank_Stein Wrote:Make sure the escape shuttle has 30 monkeys on it. make sure the shuttle has 30 LIVE monkeys in it Re: Let's think of new traitor objectives here! - maxiumattack - 05-18-2015 Make sure the detective/HoS/captain are sober by round end. Re: Let's think of new traitor objectives here! - BruiseCruise - 05-18-2015 maxiumattack Wrote:Make sure the detective/HoS/captain are sober by round end. Impossible. Janitor Objective: Make 20 people slip on a wet floor before the end of the round. Detective: Get three people wrongfully arrested by the end of the round. Roboticist: Make Buttbots using the Captain, HoP, and HoS. Assistant: Get brigged at least twice before the round ends. Re: Let's think of new traitor objectives here! - atomic1fire - 05-18-2015 Freeform objectives are always fun: Establish a supervillain identity and become a major threat to the station. Perform assassinations on people who commit minor crimes. Re: Let's think of new traitor objectives here! - Frank_Stein - 05-18-2015 Frame crewman X for the murder of crewman Y Re: Let's think of new traitor objectives here! - medsal15 - 05-19-2015 Wear a captain ID at the end of the round without being on the station or escape level. Take Heisenbee and Jones with you. |