Add a short cooldown to the traitor invisability cloaker. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Add a short cooldown to the traitor invisability cloaker. (/showthread.php?tid=4429) |
Re: Add a short cooldown to the traitor invisability cloaker - Xeram - 03-27-2015 Ed Venture Wrote:Not disagreeing with you Frank but what I was saying was there were ways to fight the old cloaker and those same ways still apply today. I feel like the way the cloaker is today is fine and does not need anymore nerfing done to it. The old way consisted of praying to whatever god had forsaken you that day that the cloaker hadn't already killed the detective and taken his thermals. Because at that point the only way you're taking him down is if you KNOW they're there, you happen to have a gun, and you get incredibly lucky anyway. And by that point 80% of the crew was dead. The only other people who could see em without being lucky enough to have thermals are the few incapable of doing anything about it at all besides be a minor annoyance. Now with this it's actually what a cloak is meant to be, a stealth device for sneaking around and shit, instead of an invincibility shield with its only weakness being able to be worn right on your face at the same time its on while you run around lasering and shooting everyone in the face with absolutely no way they'll be able to counter you. Re: Add a short cooldown to the traitor invisability cloaker - Ed Venture - 03-27-2015 It's like people forgot that back then you could use flashes to disrupt the cloak if you knew there were in there. Thermals and flashes were not the only ways to fight back against a cloaker. Sure it was OP back then but you were not completely invincible. I still say that the nerf they gave it balanced it out a great deal and does not need to be nerf any further. Plus once people know the cloaker is out there the AI will track them and make things alot easier for the people trying to stop the cloaker Re: Add a short cooldown to the traitor invisability cloaker - Dauntasa - 03-27-2015 Ed Venture Wrote:It's like people forgot that back then you could use flashes to disrupt the cloak if you knew there were in there.for some reason whether flashes actually did this or not seemed to change weekly Re: Add a short cooldown to the traitor invisability cloaker - Sundance - 03-28-2015 It's already been stated numerous times by many people that the cloak is kinda shit. Further making it shit without buffing it in some other manner is lacking foresight because I shit you not, there'll be a thread in X amount of weeks saying how shit the cloaker is. Shit count: 5 I'd say if you're going to go down the manner of adding a short cooldown, then: A) Make it so it can be pocketed B) Make it so you are invisible to AI and borgs. Re: Add a short cooldown to the traitor invisability cloaker - Paineframe - 03-28-2015 Ed Venture Wrote:It's like people forgot that back then you could use flashes to disrupt the cloak if you knew there were in there. Thermals and flashes were not the only ways to fight back against a cloaker. Sure it was OP back then but you were not completely invincible.Knowing where they are was pretty hard since they were totally invisible, though! The only counter-strategy for the old cloak that's been posted so far is to build a bunch of walls so that you're at the end of a one-tile wide hallway, fill it with broken glass, and then stay there the entire round hoping that the cloaker walks into this extremely obvious trap and isn't wearing shoes. Sundance Wrote:It's already been stated numerous times by many people that the cloak is kinda shit. Further making it shit without buffing it in some other manner is lacking foresight because I shit you not, there'll be a thread in X amount of weeks saying how shit the cloaker is. Shit count: 5The cloak is still better than the chameleon projector, and nobody complains about how that's "shit" now. I feel like this is all just a matter of people whining that it isn't as good as it used to be and refusing to use it on principle, just like they did with mediborgs for a while. Part of the problem, of course, is that being invisible is just not useful and has never been useful. The only draw of the cloaker has always been the ability to murder people while invisible soyou can rampage with impunity and no one can fight back. Without that going for it, invisibility just sucks in general. Re: Add a short cooldown to the traitor invisability cloaker - APARTHEID - 03-28-2015 Crate Boxington is gone and this thread is an open landfill. Re: Add a short cooldown to the traitor invisability cloaker - Sundance - 03-28-2015 Paineframe Wrote:The cloak is still better than the chameleon projector, and nobody complains about how that's "shit" now. I feel like this is all just a matter of people whining that it isn't as good as it used to be and refusing to use it on principle, just like they did with mediborgs for a while. Part of the problem, of course, is that being invisible is just not useful and has never been useful. The only draw of the cloaker has always been the ability to murder people while invisible soyou can rampage with impunity and no one can fight back. Without that going for it, invisibility just sucks in general. Well ok, give me a shred of evidence where people have said the cloak is OK then? Look outside this thread. Use the search function and type cloak and you'll find tepid responses on how it could be improved upon. There's whining, and then there's people actually pointing out flaws to the system, learn to distinguish. Look i'm not saying the cloak is bad per se. But if people are going down the route of further nerfing it so that someone will be visible long enough to be spotted and shot at then it should be buffed in another manner, that's not unreasonable at all. Re: Add a short cooldown to the traitor invisability cloaker - Scrumpys - 03-28-2015 I just got destroyed by a detective actually wearing his thermals. So maybe a sufficient nerf for the cloak would be to make thermals somewhat more available and actually give people a reason to wear them. Re: Add a short cooldown to the traitor invisability cloaker - Ed Venture - 03-28-2015 Scrumpys Wrote:I just got destroyed by a detective actually wearing his thermals. So maybe a sufficient nerf for the cloak would be to make thermals somewhat more available and actually give people a reason to wear them. This right here is a good idea. Give more people thermals other then the HOS or detective. Re: Add a short cooldown to the traitor invisability cloaker - Ed Venture - 03-28-2015 Paineframe Wrote:Knowing where they are was pretty hard since they were totally invisible, though! The only counter-strategy for the old cloak that's been posted so far is to build a bunch of walls so that you're at the end of a one-tile wide hallway, fill it with broken glass, and then stay there the entire round hoping that the cloaker walks into this extremely obvious trap and isn't wearing shoes. Yeah back then I would walk around where I thought rampagers would go and flash the flasher as I moved around. I caught a good number of cloakers that way. The cloaker today is fine where it was at. I one time attacked someone with a sec officer close by and as soon as I attack the person and as I turned the cloaker back on I was hit by one taser bolt and dropped the thing. One Taser bolt makes it so you can't pick up things for a bit. The Cloaker does not need another nerf, there are alot of ways to fight a cloaker today. Quote:Flashers, thermals, flashbangs, cyborgs, the AI, all sorts of things are effective against a cloak. Get creative. Put some effort in.- DyssalC Re: Add a short cooldown to the traitor invisability cloaker - Paineframe - 03-28-2015 Sundance Wrote:The cloak IS bad - because now all it does it make you invisible, and invisibility is, was, and always will be bad. It's better than the chameleon projector and portable cloaking field, but nobody complains about those because they're expected to be bad, because they've always been bad. The only reason people complain about the cloak is because it used to make you invincible (with some exceptions), not just invisible. Now, instead of being a god-mode with one absolute counter item and a couple of highly situational defensive strategies only slightly worse than "hide in a locker", it's a mere invisibility device. Of course nobody's got anything good to say about it - because it used to be one of the best traitor items in the game, which allowed you to operate with total impunity as long as you'd already taken care of the detective and HoS, and now it's not. It's still not really all that bad, but the only reason anybody ever used it was for the OP aspect of it. Now that that's gone, it's a lot less used because being invisible isn't really all that useful.Paineframe Wrote:The cloak is still better than the chameleon projector, and nobody complains about how that's "shit" now. I feel like this is all just a matter of people whining that it isn't as good as it used to be and refusing to use it on principle, just like they did with mediborgs for a while. Part of the problem, of course, is that being invisible is just not useful and has never been useful. The only draw of the cloaker has always been the ability to murder people while invisible soyou can rampage with impunity and no one can fight back. Without that going for it, invisibility just sucks in general. But so what? Is it a bad thing to be less useful? I'm sure people go for TK a lot less often now that you can't grab a camera monitor and murder the entire station with impunity; does that mean TK needs a buff? Re: Add a short cooldown to the traitor invisability cloaker - DyssalC - 03-28-2015 Paineframe Wrote:I'm sure people go for TK a lot less often now that you can't grab a camera monitor and murder the entire station with impunity; does that mean TK needs a buff?Just for the record, TK saw a colossal nerf not too long ago that changed the functionality entirely. So arguably, yes. Re: Add a short cooldown to the traitor invisability cloaker - BaneOfGiygas - 03-28-2015 DyssalC Wrote:It's also worth noting that no one's complaining about the TK nerf, or at least not as vociferously as this whole cloaker debacle.Paineframe Wrote:I'm sure people go for TK a lot less often now that you can't grab a camera monitor and murder the entire station with impunity; does that mean TK needs a buff?Just for the record, TK saw a colossal nerf not too long ago that changed the functionality entirely. So arguably, yes. Re: Add a short cooldown to the traitor invisability cloaker - Dauntasa - 03-28-2015 BaneOfGiygas Wrote:that's because genetics as a whole was nerfed into complete fucking uselessness so nobody actually spends the time required to get TK, use it, realize it, too, has been specifically nerfed into even greater uselessness, and then complain about itDyssalC Wrote:It's also worth noting that no one's complaining about the TK nerf, or at least not as vociferously as this whole cloaker debacle.Paineframe Wrote:I'm sure people go for TK a lot less often now that you can't grab a camera monitor and murder the entire station with impunity; does that mean TK needs a buff?Just for the record, TK saw a colossal nerf not too long ago that changed the functionality entirely. So arguably, yes. Re: Add a short cooldown to the traitor invisability cloaker - Marquesas - 03-29-2015 Ed Venture Wrote:Cause the nerf it already has is enough. Hardly anyone uses it as it is, then one guy complains about it and you want to nerf it further. Please refrain from insults I don't intend to insult anyone else or to attack their opinion. I was a little frustrated because from my point of view you guys add new content and then when your out of ideas you got on a nerfing crusade and nerf something to oblivion. Also please explain how it is a exploit and how you feel instead of justify why it needs another nerf without calling people names. I use to think you nice and could get your point across without needless insults. Coding does things to you What you may perceive as knee-jerk nerfs are really things that were deemed too powerful for minimal effort long before, we just got around to it then. See also: custom medborg infini-hell patches. The cloaker is one of these things. It's an item which has exactly two hard counters on the entire station, one possessed by a whitelisted job, the other possessed by a job that has no less chance of being traitor than anyone else. All other counters, including all the ones you brought up, are extremely situational. On the other hand, the cloaker gives you an instant escape mechanism and an unparalleled opportunity at a first strike at someone - which is all you need to take them out, really. Couple this with some quirks of the engine (it actually can take up to two seconds to become visible when your cloak is interrupted due to Dumb) and the ability to quickly reactivate the thing with the press of three buttons in the right order and you effectively circumvented the last nerf, with the only downside being your ID name being announced repeatedly. This change would only complement the last nerf for it to actually take effect. I wouldn't compare this to quickly reloading guns. I'd compare this to bug abuse. |