Improving Gang Mode - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Improving Gang Mode (/showthread.php?tid=4244) |
Re: Improving Gang Mode - Frank_Stein - 02-24-2015 atomic1fire Wrote:For a balancing act, what if gangs could have heat.Yes, yes! Heat would definitely be a thing. Too much death is bad for shady business! I guess the way to go about it would have it go up every time someone dies on the station, with maybe Sec and Head deaths worth more Heat and other Gang members less. Heat goes up past a certain amount, Black Market Prices increase, Cred earned value goes down. Too much Heat and the Black Market closes altogether, Cred gain freezes. Maybe the length it takes to reform gang members in the Brig goes down with high heat. So to sum up what we have as basic ideas down right now, we've got:
Does that sound about right? Re: Improving Gang Mode - RAWK_LAWBSTAR - 02-24-2015 BruiseCruise Wrote:pizzatiger Wrote:With the addition of Street Cred and the ability to humiliate and/or outperform other gangs, hopefully we can subvert the old Deathmatch 5.0 schpiel. If there are alternate methods to winning a gang war (brigging their leader, humiliating them, vandalizing their gear, recruiting their gang members, etc) then players will use them. Only if these other methods are easier or offer more of a reward. Re: Improving Gang Mode - Frank_Stein - 02-25-2015 RAWK_LAWBSTAR Wrote:It'll really come down to play style. The Heat system would be in place to try to encourage gangs to not kill willy nilly since doing so would make things harder for all the gangs in general. Humiliation will hopefully be fun for gangs. Push rivials over, fart on em, give em swirlies and wedgies, splash drinks in their face, spit on em, put cigarettes out on em, spray paint graffiti on em, smash their stuff up, strip their gang clothes off and burn them. The more flexible it is for creative cruelty, the better. And a lot of those actions will not only penalize the rival gangs cred, but reward you with cred of your own.BruiseCruise Wrote:pizzatiger Wrote:With the addition of Street Cred and the ability to humiliate and/or outperform other gangs, hopefully we can subvert the old Deathmatch 5.0 schpiel. If there are alternate methods to winning a gang war (brigging their leader, humiliating them, vandalizing their gear, recruiting their gang members, etc) then players will use them. Ideally, we'll see small clashes here and there that get broken up by Sec, raids on rival turf with vandalism of their drug labs and other gear, and retaliatory strikes. Something along the lines of basebuilding RTS games. That would be on Gang Mode. With Gang in mix, with less rivals to deal with, gang would hopefully function more like an unofficial department like Medical or Research. Re: Improving Gang Mode - pizzatiger - 02-25-2015 Frank_Stein Wrote:RAWK_LAWBSTAR Wrote:BruiseCruise Wrote:Only if these other methods are easier or offer more of a reward.It'll really come down to play style. The Heat system would be in place to try to encourage gangs to not kill willy nilly since doing so would make things harder for all the gangs in general. Humiliation will hopefully be fun for gangs. Push rivials over, fart on em, give em swirlies and wedgies, splash drinks in their face, spit on em, put cigarettes out on em, spray paint graffiti on em, smash their stuff up, strip their gang clothes off and burn them. The more flexible it is for creative cruelty, the better. And a lot of those actions will not only penalize the rival gangs cred, but reward you with cred of your own. Plus if a gang crashes and burns due to low street cred a bunch of old gang members are now without a gang....and it JUST so happens your gang is accepting new members Re: Improving Gang Mode - Frank_Stein - 02-25-2015 pizzatiger Wrote:Plus if a gang crashes and burns due to low street cred a bunch of old gang members are now without a gang....and it JUST so happens your gang is accepting new membersYeah. Now that I think about it, the loyalty system could just be that gang size is capped by how much cred you have. Lose cred after having recruited more members, and the newest recruits just drop out. That would be simpler. We don't need that whole usurping thing. Reformation could just also be having gang members in the brig makes cred drop slowly per member. Re: Improving Gang Mode - BruiseCruise - 02-25-2015 RAWK_LAWBSTAR Wrote:BruiseCruise Wrote:pizzatiger Wrote:With the addition of Street Cred and the ability to humiliate and/or outperform other gangs, hopefully we can subvert the old Deathmatch 5.0 schpiel. If there are alternate methods to winning a gang war (brigging their leader, humiliating them, vandalizing their gear, recruiting their gang members, etc) then players will use them. I'd say that farting on a Gang Leader and breaking their shit would be a bit easier than an all-out gang war with heavily armed junkies. Also you'd save ammo and cred for dealing with other factors such as security and the crew. Moreover, if you get rid of an opposing gang non-violently, you have a fresh new batch of people to recruit who are eager to resume their gang shenanigans. If Heat factors in, you also have to deal with increased prices and pissed-off Security, the latter being able to shut your entire operation down. Even without Heat you still stand to gain more through simple theft, vandalism, and embarrassment. If anything killing a gang would be the least beneficial solution! Frank_Stein Wrote:pizzatiger Wrote:Plus if a gang crashes and burns due to low street cred a bunch of old gang members are now without a gang....and it JUST so happens your gang is accepting new membersYeah. Now that I think about it, the loyalty system could just be that gang size is capped by how much cred you have. Lose cred after having recruited more members, and the newest recruits just drop out. That would be simpler. We don't need that whole usurping thing. Reformation could just also be having gang members in the brig makes cred drop slowly per member. Exactly. Killing other gang members may be a quick solution and may reward you with some Street Cred, but on the other hand it may be easier to avoid the Heat and stick with more reliable means to generate Street Cred. Re: Improving Gang Mode - Frank_Stein - 02-27-2015 So some ideas for unique gang powers:
Re: Improving Gang Mode - atomic1fire - 02-28-2015 RAWK_LAWBSTAR Wrote:BruiseCruise Wrote:pizzatiger Wrote:With the addition of Street Cred and the ability to humiliate and/or outperform other gangs, hopefully we can subvert the old Deathmatch 5.0 schpiel. If there are alternate methods to winning a gang war (brigging their leader, humiliating them, vandalizing their gear, recruiting their gang members, etc) then players will use them. One of the methods to cause a gang to disband should be to give the gang leader a swirlie. Re: Improving Gang Mode - Frank_Stein - 03-01-2015 atomic1fire Wrote:One of the methods to cause a gang to disband should be to give the gang leader a swirlie. Re: Improving Gang Mode - pizzatiger - 03-01-2015 Let the chaplen deconvert people by beating them with his bible. Who needs gang violence when you have organized relegion? Re: Improving Gang Mode - Dr_Bee - 03-02-2015 pizzatiger Wrote:Let the chaplen deconvert people by beating them with his bible. Who needs gang violence when you have organized relegion? this is gang mode, not cult mode. the gang would give that goody two shoes nerd a beating for attempting to preach to them. Re: Improving Gang Mode - BruiseCruise - 03-08-2015 Dr_Bee Wrote:pizzatiger Wrote:Let the chaplen deconvert people by beating them with his bible. Who needs gang violence when you have organized relegion? But who needs a gang when you're running with Christ's crew? Re: Improving Gang Mode - Frank_Stein - 03-08-2015 BruiseCruise Wrote:If the chaplain can't start a gang called The Holy Rollers then I'll throw up.Dr_Bee Wrote:pizzatiger Wrote:Let the chaplen deconvert people by beating them with his bible. Who needs gang violence when you have organized relegion? Re: Improving Gang Mode - Vunterslaush - 03-08-2015 If the chaplain can't start a gang called The Holy Rollers then I'll throw up.[/quote] To be honest I wasn't interested in this until I saw The Holy Rollers. Re: Improving Gang Mode - APARTHEID - 03-09-2015 So, what about the rest of the crew? Not the gangbangers or the fuzz, but the rest of us. What are we going to do in a round catering to cults of status? All of these suggestions encourage folks to join, but make no case to stand up to peer pressure. |