40mm launcher/ammo improvements - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: 40mm launcher/ammo improvements (/showthread.php?tid=3294) |
Re: 40mm launcher/ammo improvements - Sam Guivene - 10-30-2014 Frank_Stein Wrote:There definitely needs to be t-shirt shells, that fire shirts promoting various products from the vending machines.My god, this is genius! Especially for reliving the death of maude flanders (Note: I spent about 15 minutes looking, all of the videos of decent quality depicting her death appear to have been taken down by fox, and I'm too lazy to cut it from that episode myself, but needless to say, it involves a T-Shirt launcher related fatality. (It was The simpsons S 11 E 14)). Anyway, my answer is hell to the yes to this idea! Drum-fed grenade launcher (surplus crate item mabye?) - Berrik - 11-02-2014 Six rounds. You'd load it with grenades (any kind, including science grenades), or pipe bombs, then just fire away. However it'd count as a large object just like the red chainsaw and thus you couldn't fit it into things. Re: Drum-fed grenade launcher (surplus crate item mabye?) - RAWK_LAWBSTAR - 11-02-2014 There really does need to be more surplus crate only traitor gear and this would be a great place to start. Re: Drum-fed grenade launcher (surplus crate item mabye?) - Marquesas - 11-03-2014 I don't see a particular advantage to this, especially considering those grenades fit in a box as well. Or considering that you're unlikely to get this with a grenade kit coupled. Or considering that it's basically a massive, obvious thing that you cannot hide efficiently. Or considering that it does what using a grenade or pipe bomb in your active hand does. Unless it makes the grenade or pipe bomb go off instantly. Hrm. That might be interesting. Re: Drum-fed grenade launcher (surplus crate item mabye?) - Cogwerks - 11-03-2014 Six 40mm grenades going off in rapid-fire succession could be pretty rough on the server. Single shot launchers were an intentional choice to slow down how often people can fire them. I can give it some more testing but a six-shot MGL seems a bit excessive. We're trying to lean more in the direction of stealth and mischief with new gear lately, there are already tons of ways to rampage and blow holes in the station. I have been considering letting pod weapons be mounted on tripods though, so... hrmph. I'm heading to Iceland today and coming back on the 7th. If I've got some time to waste at airports, I'll see if I can knock out an MGL and let players mess around with it a bit. Re: Drum-fed grenade launcher (surplus crate item mabye?) - pizzatiger - 11-03-2014 Cogwerks Wrote:I have been considering letting pod weapons be mounted on tripods though.An turrent that (hopefully) slowly recharges? This could be pretty awesome for defense based gimmics. Now if we could add automated turrents that react slowly to players for automatd defenses. That could be pretty cool too Re: Drum-fed grenade launcher (surplus crate item mabye?) - Berrik - 11-03-2014 While you're at it, why not make the single shot riot launcher in Security work like I posted above and just change it's ammo box to normal smoke grenades? That way security can also use it to fire crowd control nades. Re: Drum-fed grenade launcher (surplus crate item mabye?) - Marquesas - 11-03-2014 Berrik Wrote:While you're at it, why not make the single shot riot launcher in Security work like I posted above and just change it's ammo box to normal smoke grenades? That way security can also use it to fire crowd control nades. Cogwerks Wrote:Single shot launchers were an intentional choice to slow down how often people can fire them. Re: Drum-fed grenade launcher (surplus crate item mabye?) - Cogwerks - 11-03-2014 I'm not gonna have it throw pipebombs and objects out, that's dumb and would require a weird hybrid version outside of the normal gun/ammo system. If you want that, just use the Rock-it Launcher with tomatoes or something. Any 40mm payloads will go in as shell types at some point. Re: Drum-fed grenade launcher (surplus crate item mabye?) - DyssalC - 11-03-2014 Cogwerks Wrote:I'm not gonna have it throw pipebombs and objects out, that's dumb and would require a weird hybrid version outside of the normal gun/ammo system. If you want that, just use the Rock-it Launcher with tomatoes or something. Any 40mm payloads will go in as shell types at some point.Not to derail anything, but I feel these two are slightly connected: Will any of the payload ideas from the big thread of 40mm grenade shells be implemented ever? Might be a nice tag-along with this addition. Re: Drum-fed grenade launcher (surplus crate item mabye?) - Cogwerks - 11-03-2014 Yes. I'll just merge the threads. Re: Drum-fed grenade launcher (surplus crate item mabye?) - Paineframe - 11-06-2014 pizzatiger Wrote:Mechanics already get turret stuff, though not auto-tracking.Cogwerks Wrote:I have been considering letting pod weapons be mounted on tripods though.An turrent that (hopefully) slowly recharges? This could be pretty awesome for defense based gimmics. Re: Drum-fed grenade launcher (surplus crate item mabye?) - DyssalC - 11-07-2014 Paineframe Wrote:Perhaps a motion sensor mechanics object could help with that? Though, the turret itself only shoots forward, it would have to be changed to be able to shoot the location it's triggered at.pizzatiger Wrote:Mechanics already get turret stuff, though not auto-tracking.Cogwerks Wrote:I have been considering letting pod weapons be mounted on tripods though.An turrent that (hopefully) slowly recharges? This could be pretty awesome for defense based gimmics. Though that might be a bit much. Re: 40mm launcher/ammo improvements - Berrik - 11-08-2014 Here's a thought: if my idea of just loading throwable grenades won't work, what about a special manufacturer in security or something that you can stuff grenades/pipe bombs/chemnades into and have them turned into 40mm loads of the appropriate type? Re: 40mm launcher/ammo improvements - DyssalC - 12-03-2014 Oh god this keeps dying it has to be brought back. |