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Economy Rework Part 1: Wages and Vending Machines - Printable Version

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RE: Economy Rework Part 1: Wages and Vending Machines - Frank_Stein - 09-14-2020

We need less items in gen manufacturers and more from vending. Tools, gloves, fire extinguishers, oxygen masks and tanks.

I think we should also consider the difference in value of items that are single use or made for a specific problem vs items you're going to keep and use repeatedly.

Once I have one wrench, why would I need another?


RE: Economy Rework Part 1: Wages and Vending Machines - DJ-Fireball_did_this - 09-14-2020

Or have them need materials that actually make sense so it's not has insanely easy to get everything.


RE: Economy Rework Part 1: Wages and Vending Machines - vampirate - 09-14-2020

More people would spend money if they knew about the request feature at qm imo


RE: Economy Rework Part 1: Wages and Vending Machines - Sundance - 09-15-2020

(09-14-2020, 06:24 AM)TDHooligan Wrote: There's a lot of room to widen what the vending machines sell, which would partially fix uninteresting inter-departmental busywork like forcing Chem to nag doctors over and over for a bottle of Morphine/Insulin for the drugs they're used in. As a result, this could widen what folk are able to do if the departments aren't playing ball, at the cost of them having to find a source for money.

This.

Frank_Stein Wrote:We need less items in gen manufacturers and more from vending. Tools, gloves, fire extinguishers, oxygen masks and tanks.

And this.