Ideas of questionable quality - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Ideas of questionable quality (/showthread.php?tid=8020) Pages:
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RE: Ideas of questionable quality - Emimiyu - 01-27-2025 Allow people to surgically put things inside critter or mob. I just want a pipebomb inside maneater RE: Ideas of questionable quality - Mouse - 01-27-2025 severed monkey butts should be bright red RE: Ideas of questionable quality - NOOT - 01-27-2025 A chemical that: Whilst it is in your system, prevents the decay of other chemicals in your system, as well as their lifeloop effects from occuring. On lifeloop, halves the amount of ifself in your system. If below .5u in your system, removes itself from your system. made by combining Anamitin and Agenium, and called Amonatimer. Would allow for short additional delays on poisonings, to further reduce suspiscions of the source. Would allow for longer delays on certain chems such as Warp or Transparium, if IV fed. Would have little application in doctoring, as most lifeloop effects that affect poisons need lifeloop chems to occur. RE: Ideas of questionable quality - Lord_earthfire - 01-28-2025 (01-27-2025, 01:34 AM)Emimiyu Wrote: Allow people to surgically put things inside critter or mob. I just want a pipebomb inside maneater You can put pipebombs in a satchel/backpack, out the satchel onto a monkey and let the maneater eat the monkey with the satchel. The satchel will be inside the maneater and so will be the pipebombs. RE: Ideas of questionable quality - NOOT - 01-28-2025 being shut in a locker should reduce vision range to that of being blind, and reduce / have a chance to negate sound you hear from around it. RE: Ideas of questionable quality - JohnnyJohn - 01-29-2025 I think it'd be funny if janitors got stat buffs depending on how much vomit was on the station. The more vomit there is, the more stamina and stun damage the janitor does with the mop, because not even the inebriated captain's fancy armor can protect against the rage of an overworked janitor! Is this a stupid idea? Yes. Is this terrible to implement codewise? Yes. Is this abusable? Yes. Is this funny? Y e s :-) RE: Ideas of questionable quality - BadShot - 01-29-2025 (01-29-2025, 07:06 PM)JohnnyJohn Wrote: I think it'd be funny if janitors got stat buffs depending on how much vomit was on the station. The more vomit there is, the more stamina and stun damage the janitor does with the mop, because not even the inebriated captain's fancy armor can protect against the rage of an overworked janitor! Someone code this right this instant RE: Ideas of questionable quality - Frank_Stein - 01-29-2025 (01-29-2025, 07:19 PM)BadShot Wrote:(01-29-2025, 07:06 PM)JohnnyJohn Wrote: I think it'd be funny if janitors got stat buffs depending on how much vomit was on the station. The more vomit there is, the more stamina and stun damage the janitor does with the mop, because not even the inebriated captain's fancy armor can protect against the rage of an overworked janitor! Would synergize with port o puke RE: Ideas of questionable quality - ju45he - 01-30-2025 2 robuddys ideas: 1. Shoving mechcomp into robuddys 2. Some talk task that lets me give it lines to point at people and say, and a setting to make it stay still or not while doing that. I want 1 just cause, and 2 because I want to make the robuddys more annoying. RE: Ideas of questionable quality - RSOD - 01-30-2025 (01-29-2025, 07:06 PM)JohnnyJohn Wrote: I think it'd be funny if janitors got stat buffs depending on how much vomit was on the station. The more vomit there is, the more stamina and stun damage the janitor does with the mop, because not even the inebriated captain's fancy armor can protect against the rage of an overworked janitor! perhaps based on how much vomit they've mopped up.. a janitor must do their job to reap their rewards RE: Ideas of questionable quality - NOOT - 01-30-2025 prevent securitrons entering the escape shuttle theyre super unfun in a forced confined space esp when they can just pass through other players RE: Ideas of questionable quality - ju45he - 01-31-2025 (01-30-2025, 10:58 PM)NOOT Wrote: prevent securitrons entering the escape shuttle Probably should include robuddys into this, cause of the one module that can instant ranged stun using a tesla-arc which never misses. RE: Ideas of questionable quality - Mouse - 01-31-2025 (01-30-2025, 10:58 PM)NOOT Wrote: prevent securitrons entering the escape shuttle Emagged ones should ignore this. Or maybe just double-emagged ones. Or the old Ass Day triple-emagged ones. (bring back triple-emagged sectrons since you can no longer be baton-immune) RE: Ideas of questionable quality - av4l0n - 01-31-2025 (01-30-2025, 10:58 PM)NOOT Wrote: prevent securitrons entering the escape shuttle Off topic but weren't you the clown the captain waterboarded for being with the clown intelligence agency? RE: Ideas of questionable quality - NOOT - 01-31-2025 (01-31-2025, 07:07 AM)av4l0n Wrote:(01-30-2025, 10:58 PM)NOOT Wrote: prevent securitrons entering the escape shuttle Off topic, But yes. |