Rebalance Robotic Modules + tools - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Rebalance Robotic Modules + tools (/showthread.php?tid=6501) |
RE: Rebalance Robotic Modules + tools - Nnystyxx - 11-06-2017 PRAISE BE IT IS APPROACHING RE: Rebalance Robotic Modules + tools - Studenterhue - 11-07-2017 i'm still eagerly awaiting large hyposprays RE: Rebalance Robotic Modules + tools - Sundance - 11-07-2017 Again sprites n stuff can be discussed when the code is done but this whole project has been long since departed from the OP I don't know what is still on the cards. RE: Rebalance Robotic Modules + tools - Dr Zoidcrab - 11-07-2017 Do borg internal welding tools need an on/off state? Normal welding tools have them for safety/sabotage reasons, but is there a reason for borgs to have them? RE: Rebalance Robotic Modules + tools - Mordent - 11-07-2017 (11-07-2017, 11:57 AM)Dr Zoidcrab Wrote: Do borg internal welding tools need an on/off state? Normal welding tools have them for safety/sabotage reasons, but is there a reason for borgs to have them? I would assume for the same reasons. RE: Rebalance Robotic Modules + tools - Xaviens - 01-01-2018 Shameless new year's bump. RE: Rebalance Robotic Modules + tools - Mordent - 01-01-2018 Hi. Working on some of this literally now. It's somewhat of a tools refactor, which is what's taking the time. |