Rebalance Robotic Modules + tools - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Rebalance Robotic Modules + tools (/showthread.php?tid=6501) |
RE: Rebalance Robotic Modules + tools - Sundance - 05-31-2017 (05-31-2017, 07:52 AM)atamusvaleo Wrote: Does destroying the borg cause the crates/canisters to fall out? On your first point: Nope. But even still I'd hate to resort to killing a borg just because he stole something. Remember that a borg could be just following a weird law and not actually harming anyone. On your second point, that's the crux of my debate: if a janitor sweeps all your shit into his cart, you can knock him the fuck out and steal the cart. You can't do that when the crate is INSIDE. RE: Rebalance Robotic Modules + tools - Noah Buttes - 05-31-2017 (05-31-2017, 07:58 AM)Sundance Wrote:(05-31-2017, 07:52 AM)atamusvaleo Wrote: Does destroying the borg cause the crates/canisters to fall out? For some reason, I forgot borgs could pull things. I am not sure how I did that. RE: Rebalance Robotic Modules + tools - amaranthineApocalypse - 05-31-2017 (05-31-2017, 07:15 AM)Sundance Wrote: -Valid Issues- Brobocop
RE: Rebalance Robotic Modules + tools - Noah Buttes - 05-31-2017 (05-31-2017, 09:56 AM)amaranthineApocalypse Wrote: [*]I'm not sure about the current rate of stamina loss currently as stamina bars for non-player mobs seem to be weird and i'm yet to rope a friend in to help me test it. In theory though, it'd be a knock someone down in 3-5 hits type thing. Am I not a friend? RE: Rebalance Robotic Modules + tools - amaranthineApocalypse - 05-31-2017 (05-31-2017, 10:30 AM)Noah Buttes Wrote:(05-31-2017, 09:56 AM)amaranthineApocalypse Wrote: [*]I'm not sure about the current rate of stamina loss currently as stamina bars for non-player mobs seem to be weird and i'm yet to rope a friend in to help me test it. In theory though, it'd be a knock someone down in 3-5 hits type thing. I didn't say i didn't have any friends to rope in, i just haven't done it yet. It's next on my agenda once i've got the siren and the scanner done. RE: Rebalance Robotic Modules + tools - Sundance - 05-31-2017 Here's the clone scanner. I made it look like a big ominous needle thing, that spits out an limb after being used. I took liberty in the design, I hope that's ok: Standby: Working: Ready: (uh-oh there's a rogue pixel in the working animation, I'll fix that in a bit) Also the mini seed dispenser: EDIT: + The wifflebat Coming up: Designing the modules so they're all similar format RE: Rebalance Robotic Modules + tools - amaranthineApocalypse - 05-31-2017 (05-31-2017, 04:54 PM)Sundance Wrote: Here's the clone scanner. I made it look like a big ominous needle thing, that spits out an limb after being used. I took liberty in the design, I hope that's ok: That sprite doesn't actually match the implementation i had in mind for the clonerthing but given that my current implementation doesn't work at all and that it just gave me an idea for a better implementation, i'd say it's great! I'm going to need a little heart, butt and eye sprite for it too though. Might be best off doing that with an overlay so that it can mulch stuff while it's holding something too. Or is that second one a cloning animation? RE: Rebalance Robotic Modules + tools - Sundance - 06-01-2017 All of those little overlays can be easily done yep. Sorry about the miscommuncation. I'm still not sure how the thing you envisioned operates. I get the attaching limbs/organs to players, I get the mulching DNA to make said limbs/organs, what I don't get is the cloning end of it. The large grody hypodermic needle was kind of meant to accomplish that, to act as a portable DNA scanner. When you say "cloning animation" does the device also clone people? The mulcher I had in mind was kind of a organ goo that accepted flesh and dispensed it in a gripping arm underneth as shown after x amount of time. RE: Rebalance Robotic Modules + tools - amaranthineApocalypse - 06-01-2017 (06-01-2017, 01:23 AM)Sundance Wrote: All of those little overlays can be easily done yep. The device does not clone people, only limbs and body parts. By "cloning animation" i mean, since the resolution is low on the forums, i couldn't tell if the working animation was an animation for a limb being cloned inside that tank or if it was a limb being reclaimed inside that tank RE: Rebalance Robotic Modules + tools - Xaviens - 07-04-2017 Has there been any further progress on this, or did we lose another coder to the CODE STORM? RE: Rebalance Robotic Modules + tools - amaranthineApocalypse - 07-04-2017 (07-04-2017, 03:03 AM)Xaviens Wrote: Has there been any further progress on this, or did we lose another coder to the CODE STORM? School started up again and i got sidetracked for quite a while. Summer holidays now, i just need to get the motivation together to finish it off. RE: Rebalance Robotic Modules + tools - Noah Buttes - 07-23-2017 How is this going, by the way? Have we lost another person to the curse? RE: Rebalance Robotic Modules + tools - amaranthineApocalypse - 07-23-2017 (07-23-2017, 07:45 AM)Noah Buttes Wrote: How is this going, by the way? It's stuck in a state of near-completion and i can't get up the motivation to finally finish it off Any assistance would be welcome RE: Rebalance Robotic Modules + tools - Mordent - 07-23-2017 (07-23-2017, 08:29 AM)amaranthineApocalypse Wrote:(07-23-2017, 07:45 AM)Noah Buttes Wrote: How is this going, by the way? Link to what you've got? RE: Rebalance Robotic Modules + tools - amaranthineApocalypse - 07-27-2017 (07-23-2017, 08:51 PM)Mordent Wrote:(07-23-2017, 08:29 AM)amaranthineApocalypse Wrote:(07-23-2017, 07:45 AM)Noah Buttes Wrote: How is this going, by the way? https://github.com/amaranthineApocalypse/goonstation-2016/tree/feature/cyborg-rework sorry, holiday thing came up, only just noticed this response |