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Map Idea: Salvage "Station" - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Mapping (https://forum.ss13.co/forumdisplay.php?fid=37) +--- Thread: Map Idea: Salvage "Station" (/showthread.php?tid=9941) Pages:
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RE: Map Idea: Salvage "Station" - atomic1fire - 01-31-2018 keeping in mind the fact that the station is made out of salvaged parts, maybe the various departments could be a hodgepodge of designs and parts from other stations and locations. For instance a repurposed bee hive is now botany.. Not because they planned on it, but because a group of friendly bees started nesting and coated a spare warehouse with a honeycomb. RE: Map Idea: Salvage "Station" - ZeWaka - 01-31-2018 ![]() RE: Map Idea: Salvage "Station" - Frank_Stein - 01-31-2018 Yeah, the way I'd go about designing this is to design each section independently, damage it, repair it, damage it again, then haphazardly connect them to the other segments RE: Map Idea: Salvage "Station" - Drago156 - 01-31-2018 (01-31-2018, 03:31 PM)Frank_Stein Wrote: Yeah, the way I'd go about designing this is to design each section independently, damage it, repair it, damage it again, then haphazardly connect them to the other segments and then probably throw some maint tunnels with holes and dangers around the outside of the different segments connecting RE: Map Idea: Salvage "Station" - Gannets - 02-01-2018 What a great image. RE: Map Idea: Salvage "Station" - amaranthineApocalypse - 02-01-2018 Holy fuck, yes RE: Map Idea: Salvage "Station" - Drago156 - 02-02-2018 with that image, there's no mining, mechanic lab thing, pod bay, or science (unless science is one long hallway that blocks off hydroponics?), and medical doesn't seem to have the designated areas for pathology and genetics that's all I can really notice in terms of missing stuff right now otherwise I think that looks pretty cool for design RE: Map Idea: Salvage "Station" - Frank_Stein - 02-02-2018 Idea regarding mining: litter the station z level with additional wrecked ships that aren't a part of salvage station. Instead of mining for supplies, you rummage through the debris to find useful materials, or use tool and you pod to dismantle wrecks for salvage RE: Map Idea: Salvage "Station" - Mageziya - 02-02-2018 One thing I will caution: remember that this concept is basically "how can we build the most terrible map that the station has ever seen." Once the novelty wears off it could easily shift from "engaging and terrifying" to "endlessly frustrating". A middle ground of sorts needs to be found. RE: Map Idea: Salvage "Station" - Sitoutumaton - 02-03-2018 I'm liking the idea, but as Mageziya said, there are lot of cons too with this design. I DIG
RE: Map Idea: Salvage "Station" - Frank_Stein - 02-03-2018 (02-03-2018, 08:46 AM)Sitoutumaton Wrote: [*]How prone are arrivals and main hallways to depressurization? I'm thinking, you handle hallways by not really enforcing them against depressurization, but having a lot of alternate junctions that can be used when main ones go down. Personally, I think the main areas shouldn't be too crazy with their design, since it's a salvaged ship. It would make sense to keep the interiors of those things navigable, even if certain rooms were damaged and exposed to space. Where you get labyrinthine is the way they're connected. Start with a main direct route from each wreck to it's neighboring wrecks. Then add ways to bypass having to go through wrecks you don't need anything from to get to the ones you do. Then damage some of those routes and add some work around's the damage and you've got a hellish tunnel network aka The Changelings playground. Your Department should be relatively safe. It's having to travel between departments where all the danger should happen, and the limited supplies should be what necessitates that travel to occur. RE: Map Idea: Salvage "Station" - Lady Birb - 02-04-2018 (02-03-2018, 08:46 AM)Sitoutumaton Wrote: I have some answers to these two, at least.
Maybe if having the station be a complete maze is too harsh, we could have a occasional painted-on signs pointing in the general direction of the different departments throughout the hallways, making it easier to figure out where to go. RE: Map Idea: Salvage "Station" - Frank_Stein - 02-05-2018 (02-04-2018, 11:08 PM)Lord Birb Wrote: Maybe if having the station be a complete maze is too harsh, we could have a occasional painted-on signs pointing in the general direction of the different departments throughout the hallways, making it easier to figure out where to go. Using the in-game crayons and markers to make guiding arrows to the quickest way around would be great. Not only because it matches the theme of them haphazardly putting things together and marking directions as they go, it opens it up to people removing those directions or tampering with them to misdirect people |