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Minor AI eye bugs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Minor AI eye bugs (/showthread.php?tid=9454) |
RE: AI eye bugs - V.A.M.P - 10-22-2017 (10-17-2017, 11:29 PM)Technature Wrote: The AI can identify Special Blob Tiles, even if it's in static. (10-17-2017, 11:29 PM)Technature Wrote: The AI can identify Special Blob Tiles, even if it's in static. RE: AI eye bugs - The Grim Sleeper - 10-22-2017 Using the eye-ghost to interact with computers or terminals causes every line to be printed twice(as in the full response is show on screen 2 times, one response above the other.). I do vaguely recall seeing a similar bug before the eye-ghost was a thing, I think it may be just an "AI using terminal"-thing. RE: AI eye bugs - sydne66 - 10-25-2017 AI's eye-ghost can remove items from people. They can also see through cut cameras. RE: AI eye bugs - Superlagg - 10-26-2017 The AI eye can drag things into lockers and take people's clothes off. Made me spookier than the wraith. RE: AI eye bugs - Technature - 10-26-2017 (10-26-2017, 07:24 PM)Superlagg Wrote: The AI eye can drag things into lockers and take people's clothes off. FEATURE Yeah maybe that shouldn't happen... RE: AI eye bugs - Roomba - 10-27-2017 If the AI core is brought to another z-level (through telescience or otherwise), and the AI eye recalls back to the mainframe, then it's stuck there and can't return to the station. RE: AI eye bugs - Avack - 10-27-2017 First of all: I love this system. Thank you, MBC. I got a chance to try it out and found these three bugs:
RE: AI eye bugs - parf - 10-28-2017
RE: AI eye bugs - Technature - 10-28-2017 (10-28-2017, 04:18 AM)parf Wrote: That last one sounds like an excuse to do a gimmick involving godly magic protecting someone. Or a magic show. "Watch as I take this laser to the face and nothing happens to me!" But the AI wasn't informed about it or had to open a door and the magician died. Wait, what was I talking about? RE: AI eye bugs - YoukCat - 10-29-2017 The AI can open/close crates by using the LOCAL menu to move into them (PLEASE DON'T FIX I WANNA BE SPOOKY) The AI can ENTER THE CLONING SCANNER using the same tactic as before. No, we cannot clone it. Yes, we tried. RE: AI eye bugs - medsal15 - 10-29-2017 (10-29-2017, 02:57 AM)YoukCat Wrote: The AI can ENTER THE CLONING SCANNER using the same tactic as before. No, we cannot clone it. Yes, we tried. Now, I wonder if you can give superpowers to an AI eye. RE: AI eye bugs - YoukCat - 10-29-2017 Nope, we also tried that. Cloning Machines only accept organics :< RE: AI eye bugs - Superlagg - 11-02-2017 The AEye can hear nearby birds even without an intercom. And apparently can be painted. RE: AI eye bugs - EristheSlackWyrm - 11-04-2017 The AI eye can be sucked into the loafer by pushing whatever button this was: https://gyazo.com/119f25053c8e067a1061a2612dedad3d Getting sucked in means the client crashes, and upon reconnecting, I got turned into a ghost named "Observer" no longer the AI. And upon admin fiddlery I got back into the AI core, but no longer able to be the ghost eye. RE: AI eye bugs - Grek - 11-05-2017 If the AI's ghost observer ever enters VR, it will periodically lose the ability to bring up APC/Door menus for the rest of the round. This can be temporarily fixed by deploying as a shell/borg and opening/closing a menu there (which restores the ability to use APC/Door menus) but the problem will continue to recur. The ghost observer cannot bring up the menus for DWAINE Terminals, wireless computers, the mainframe, Robotics Control, printers, Personal Computers, Medical Computers, Security Computers, windoors, airbridge computers, Announcement computers and Quartermaster's Consoles. The AI can use Move to Top and Move Inside as a ghost observer. Clicking the AI Core to bring up a camera list results in you bringing up the 'deploy to what' menu directly after. |