More non-lethal takedowns, weapons, and restraints - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: More non-lethal takedowns, weapons, and restraints (/showthread.php?tid=9405) Pages:
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RE: More non-lethal takedowns, weapons, and restraints - Frank_Stein - 09-27-2017 Maybe fire extinguishers could get a vision obscuring action if you aim for the head when spraying people, similar to cream pies? Heavy objects when thrown could make people stumble a bit, giving you more time to run away? A way to shove people in crates and lockers and hold the lid/door shut provided you don't move? That way carrying around a welder isn't always required RE: More non-lethal takedowns, weapons, and restraints - atomic1fire - 09-27-2017 (09-27-2017, 01:29 PM)Frank_Stein Wrote: Maybe fire extinguishers could get a vision obscuring action if you aim for the head when spraying people, similar to cream pies? Aim for the head with disarm/help intent, harm intent is for bashing, disarm for splashing RE: More non-lethal takedowns, weapons, and restraints - Hikurac - 09-28-2017 (09-25-2017, 08:36 PM)Frank_Stein Wrote: Something that has bothered me in recent rounds is trying to subdue someone without killing them, as a job that doesn't have easy access to cuffs. We need baystation-style grab moves. Stuff like pinning, jointlocking, dislocation, etc. They're a whole lot of fun and it goes well with goon's wrestling. https://wiki.baystation12.net/Grabs RE: More non-lethal takedowns, weapons, and restraints - Crystalwarrior - 09-29-2017 Neck grab body shield for hostage situations is kick ass, take care not to overdo it, though. RE: More non-lethal takedowns, weapons, and restraints - Faceplant - 09-29-2017 If people can craft improvised cuffs, antagonists will always carry some with them, and combat will turn into who can cuff the other guy first. On practically every other ss13 server where cable cuffs are a thing, combat just feels icky because of how essential handcuffs are when you want to disable someone. RE: More non-lethal takedowns, weapons, and restraints - babayetu83 - 09-29-2017 just make it so that attacking with the disarm attempt does little/no damage and only stamina damage RE: More non-lethal takedowns, weapons, and restraints - Frank_Stein - 09-29-2017 (09-29-2017, 09:30 AM)Faceplant Wrote: If people can craft improvised cuffs, antagonists will always carry some with them, and combat will turn into who can cuff the other guy first. On practically every other ss13 server where cable cuffs are a thing, combat just feels icky because of how essential handcuffs are when you want to disable someone. I'm partial to pins and holds over cuffs, since the cost of doing it means you've gotta give up your own mobility But the idea here is to give a good alternative to the most reliable method of disabling someone by killing them, which more often than not is your only option RE: More non-lethal takedowns, weapons, and restraints - Nnystyxx - 09-29-2017 (09-28-2017, 10:50 AM)Hikurac Wrote:(09-25-2017, 08:36 PM)Frank_Stein Wrote: Something that has bothered me in recent rounds is trying to subdue someone without killing them, as a job that doesn't have easy access to cuffs. I really appreciate that 'chewing' is one of the options on that list of grabs. RE: More non-lethal takedowns, weapons, and restraints - Vitatroll - 09-29-2017 Not surprising. Bayans are well known for chronic mastication. RE: More non-lethal takedowns, weapons, and restraints - misto - 10-02-2017 i think that the fire extinguisher alternate functionality temporary blindness is the best candidate i have seen in this thread. i may have done all the work spriting the wrench club thing but i admit it introduces certain problematic balancing issues. i mainly did it because i wanted to flex my spriting muscles, contribute, and please others. a few boffs with the wrench thing and theyre helpless on the floor ready for slaughter - imagine this paired with mindslaves or revs? the fire extinguisher thing breathes new life into an existing object and should act as an adequate deterrant/tool in the arsenal, and anyone hit by it can still try to run off to extricate themselves from whatever ambush is going down |