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schwicky's sprites - Printable Version

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+---- Thread: schwicky's sprites (/showthread.php?tid=9250)

Pages: 1 2 3


RE: schwicky's sprites - Schwicky_Schwag - 03-17-2019

NEW SICK SPACKER SPRITES WOOOOOOOOOOOOOOOOOoooooooo

Folded Stock
[Image: 5f8f1bf3469bdfe88f23ad90b9edbaa0.png]

Unfolded Stock
[Image: 8e76d27fb8e7b79fa83e4f263d0a59a1.png]

sprites:
   
   


RE: schwicky's sprites - Wisecrack34 - 03-18-2019

Folded allows 1 handing, unfolded does some other buff thingy, very good sprites


RE: schwicky's sprites - The Gorog - 03-18-2019

(03-18-2019, 02:15 AM)Wisecrack34 Wrote: Folded allows 1 handing, unfolded does some other buff thingy, very good sprites

Maybe add a screenshake effect for shooting it one handed, but not two handed.


RE: schwicky's sprites - Wisecrack34 - 03-18-2019

Maybe along with a 15% chance to fall over after every shot


RE: schwicky's sprites - Frank_Stein - 03-18-2019

Does the Spacker have damage drop off at a certain range? With a stock you could bump that range up


RE: schwicky's sprites - Schwicky_Schwag - 03-26-2019

Robocop gun.
[Image: 9c873096dcecfb6a6218cd4632a0cda7.png]
I don't actually have a good name for it. A gun based off the Auto-9 from Robocop. Intended as a sidearm for the Nanotrasen Security Operatives, using 9x19 mm rounds. Semi-automatic and burst fire modes included, possibly.
   


RE: schwicky's sprites - sartorius - 03-28-2019

How about "Detroit Enforcer?"


RE: schwicky's sprites - Schwicky_Schwag - 03-28-2019

A re-do of one of my old shitty sprites, since Kyle needs a new sprite for a new NT officer sidearm.
I present: the Clock-188.
Now in two designer colors.
[Image: 8f261b146de304d9b7cd49ea8790d6d1.png][Image: 2c1610e734ef161da886ecd32e5af612.png]
       


RE: schwicky's sprites - Schwicky_Schwag - 03-30-2019

bleh better glock sprites or whatever too lazy to make scaled-up previews
kyle use these
       
clock-188 or whatever


RE: schwicky's sprites - Schwicky_Schwag - 04-28-2019

No one can escape.
Jumping is useless.
[Image: 8d1b0830a95e795582ad258e4265010f.png]

Trying something new, as I'm getting into compiling my sprites into .DMI files for convenience. Included in the .dmi file are an icon, in-hands for both left and right hands, and the enormous projectile.


.dmi   noonecanescape.dmi (Size: 572 bytes / Downloads: 315)


RE: schwicky's sprites - Schwicky_Schwag - 05-03-2019

Literal Fire Axe

[Image: 010ea8cdb23630905714659c88ae12ee.gif]
Regular fire axe is too boring and non-firey. Made this proper fire axe.

   


RE: schwicky's sprites - TheVeseloff - 05-03-2019

(05-03-2019, 11:40 PM)Schwicky_Schwag Wrote: Literal Fire Axe

[Image: 010ea8cdb23630905714659c88ae12ee.gif]
Regular fire axe is too boring and non-firey. Made this proper fire axe.

axes people on impact


RE: schwicky's sprites - Schwicky_Schwag - 05-05-2019

[Image: mac16.gif]
FUTURE MAC-16
an abominable baby of a mac-10 and an m16 with lights stuck in it
   

also whoops i forgot to make DMI files for both this and the literal fire axe and it's too late for me to make them today
just ogle these sprites for a while and i'll get to adding files you can use more easily hopefully (+ inhands??? gonna need someone to send me the axe inhand if you want a fire axe inhand)


RE: schwicky's sprites - The Gorog - 05-06-2019

(05-05-2019, 09:28 PM)Schwicky_Schwag Wrote: [Image: mac16.gif]
FUTURE MAC-16
an abominable baby of a mac-10 and an m16 with lights stuck in it

That is indeed quite an abomination. Guess it is onehanded?
Was wondering if we had a onehanded automatic weapon yesterday.


RE: schwicky's sprites - Wisecrack34 - 05-06-2019

Has a 180 spread, Santa gets 2 on spawn