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schwicky's sprites - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: schwicky's sprites (/showthread.php?tid=9250) |
RE: schwicky's sprites - Schwicky_Schwag - 03-17-2019 NEW SICK SPACKER SPRITES WOOOOOOOOOOOOOOOOOoooooooo Folded Stock ![]() Unfolded Stock ![]() sprites: RE: schwicky's sprites - Wisecrack34 - 03-18-2019 Folded allows 1 handing, unfolded does some other buff thingy, very good sprites RE: schwicky's sprites - The Gorog - 03-18-2019 (03-18-2019, 02:15 AM)Wisecrack34 Wrote: Folded allows 1 handing, unfolded does some other buff thingy, very good sprites Maybe add a screenshake effect for shooting it one handed, but not two handed. RE: schwicky's sprites - Wisecrack34 - 03-18-2019 Maybe along with a 15% chance to fall over after every shot RE: schwicky's sprites - Frank_Stein - 03-18-2019 Does the Spacker have damage drop off at a certain range? With a stock you could bump that range up RE: schwicky's sprites - Schwicky_Schwag - 03-26-2019 Robocop gun. ![]() I don't actually have a good name for it. A gun based off the Auto-9 from Robocop. Intended as a sidearm for the Nanotrasen Security Operatives, using 9x19 mm rounds. Semi-automatic and burst fire modes included, possibly. RE: schwicky's sprites - sartorius - 03-28-2019 How about "Detroit Enforcer?" RE: schwicky's sprites - Schwicky_Schwag - 03-28-2019 A re-do of one of my old shitty sprites, since Kyle needs a new sprite for a new NT officer sidearm. I present: the Clock-188. Now in two designer colors. ![]() ![]() RE: schwicky's sprites - Schwicky_Schwag - 03-30-2019 bleh better glock sprites or whatever too lazy to make scaled-up previews kyle use these clock-188 or whatever RE: schwicky's sprites - Schwicky_Schwag - 04-28-2019 No one can escape. Jumping is useless. ![]() Trying something new, as I'm getting into compiling my sprites into .DMI files for convenience. Included in the .dmi file are an icon, in-hands for both left and right hands, and the enormous projectile. ![]() RE: schwicky's sprites - Schwicky_Schwag - 05-03-2019 Literal Fire Axe ![]() Regular fire axe is too boring and non-firey. Made this proper fire axe. RE: schwicky's sprites - TheVeseloff - 05-03-2019 (05-03-2019, 11:40 PM)Schwicky_Schwag Wrote: Literal Fire Axe axes people on impact RE: schwicky's sprites - Schwicky_Schwag - 05-05-2019 ![]() FUTURE MAC-16 an abominable baby of a mac-10 and an m16 with lights stuck in it also whoops i forgot to make DMI files for both this and the literal fire axe and it's too late for me to make them today just ogle these sprites for a while and i'll get to adding files you can use more easily hopefully (+ inhands??? gonna need someone to send me the axe inhand if you want a fire axe inhand) RE: schwicky's sprites - The Gorog - 05-06-2019 (05-05-2019, 09:28 PM)Schwicky_Schwag Wrote: That is indeed quite an abomination. Guess it is onehanded? Was wondering if we had a onehanded automatic weapon yesterday. RE: schwicky's sprites - Wisecrack34 - 05-06-2019 Has a 180 spread, Santa gets 2 on spawn |