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Use the robust NPC AI in more places - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Use the robust NPC AI in more places (/showthread.php?tid=9243) Pages:
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RE: Use the robust NPC AI in more places - Lady Birb - 08-29-2017 Suggestion: make the shamblers robust again, but change the robust ai to only be hostile if attacked first. RE: Use the robust NPC AI in more places - Technature - 08-29-2017 Eh, that would mean Syndicate agents don't shoot on sight. Maybe making a new AI that behaves the same if attacked instead of automatically instead? RE: Use the robust NPC AI in more places - Noah Buttes - 08-29-2017 Jesus, there's no need to make a whole new AI. Just make a configurable var or bitflag that sets whether the mob is automatically aggressive. RE: Use the robust NPC AI in more places - Frank_Stein - 08-31-2017 Personally I wanna see better bot AI. Secbots are very slow to get to somewhere when summoned, and floorbots have a hard time detecting where to repair RE: Use the robust NPC AI in more places - beni3111 - 09-02-2017 shitty bill is a perfect person to test death chems on though. but i love the monkey wrestling idea! RE: Use the robust NPC AI in more places - Lady Birb - 09-02-2017 Alternate idea for diner NPCs: Because as far as I am aware, Donald "Don" Glabs or whatever he is called doesn't do anything, not even talking like the others, have him pull out a .22 and open fire if you try to harm any of the diner npcs. |