Penalties for Wizards Using Guns - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Penalties for Wizards Using Guns (/showthread.php?tid=9032) |
RE: Penalties for Wizards Using Guns - Technature - 07-06-2017 I remember reading that wizards are supposed to be technophobes or something, so it came to me as just plain dumb that they're able to use guns and other weaponry, let alone have the god damn audacity to add to their already ludicrous power. Also. (07-06-2017, 11:45 AM)John Warcrimes Wrote:(07-06-2017, 08:46 AM)BBEG Wrote:(07-06-2017, 05:39 AM)Berrik Wrote: mabye drop this idea because it's dumb RE: Penalties for Wizards Using Guns - Dr Zoidcrab - 07-06-2017 Guns do make wizards more robust, they give them a method of stunning/killing people without using spells, and (minor point but still relevant) any gun in the hands of a wizard is a gun the crew can't use against them. This gives them a lot more flexibility when it comes to managing spell usage and cooldowns. RE: Penalties for Wizards Using Guns - SgtBriar - 07-06-2017 :jerkbag: RE: Penalties for Wizards Using Guns - Dr Zoidcrab - 07-06-2017 (07-06-2017, 04:14 PM)SgtBriar Wrote: :jerkbag: Well ok then RE: Penalties for Wizards Using Guns - Vitatroll - 07-06-2017 (07-06-2017, 02:11 PM)Technature Wrote: I remember reading that wizards are supposed to be technophobes or something Yeah. From what I remember, it'd basically be like an amish guy riding around in a hotrod. It's counter-philosophy. Not that ARPEE should be enforced, but it's a good excuse to mitigate the "Oh boy I have all these amazing abilities! Time to grab a taser and do the exact same thing I always do! " train of thought. RE: Penalties for Wizards Using Guns - Cyfarfod - 07-07-2017 (07-06-2017, 09:44 PM)Vitatroll Wrote:(07-06-2017, 02:11 PM)Technature Wrote: I remember reading that wizards are supposed to be technophobes or something FWIW amish guys can totally ride around in a hot rod, they're just not supposed to DRIVE it. It's pretty complicated and technical. Dunno HOW it plays into this conversation but I figured it was worth mentioning. RE: Penalties for Wizards Using Guns - BurntCornMuffin - 07-08-2017 Since wizards don't know how to use technology, perhaps a chance to accidentally shoot/tase/whatever themselves on each attempt to use an item of technological nature? RE: Penalties for Wizards Using Guns - warcrimes - 07-08-2017 From the Ideas of Questionable Quality thread: (06-08-2017, 04:14 PM)John Warcrimes Wrote:(06-05-2017, 10:00 PM)atomic1fire Wrote:(06-05-2017, 09:19 AM)John Warcrimes Wrote:(06-05-2017, 09:07 AM)locusts Wrote: if a wizard touches (ie. deliberately picks up) a gun they should lose all of their magic powers. it's one or the other magic boy I still lean toward a malfunction / decay kind of haywire effect. Have many possible outcomes without making life unlivable for our technophobe friends. Give every tech a half-decent chance of either being destroyed, emagged, or shutdown for 60 seconds, but also just let things that are nearby the wiz have a small chance at these effects, kind of like some magic osmotic pressure. That way we're nerfing the gunslingers, staying on flavor, and giving a slight buff to the nerf in the form of "hey its free mischief i guess". Sure ID computer gets hard to use, but he can also go around shutting down terminals through sheer incompetent mystical fuckassery- for free. RE: Penalties for Wizards Using Guns - pizzatiger - 07-09-2017 How about we give the wizard a gun spell or something where they get a super weak gun with one bullet, shoot it, throw it on the ground and get a new one bullet gun. That would be something I could see a wizard having RE: Penalties for Wizards Using Guns - NateTheSquid - 07-09-2017 (07-09-2017, 04:45 PM)pizzatiger Wrote: How about we give the wizard a gun spell or something where they get a super weak gun with one bullet, shoot it, throw it on the ground and get a new one bullet gun. gun of cthulhu. acts like the staff but without the stun/brain damage on hit, but you can shoot people with it, with weak bullets but it doesn't need ammo or to recharge, just continuous fire, with weak bullets. maybe different versions for different types? like, one type does no damage at all but slows a little, one does stam damage, one does more damage and no additional effects, etc RE: Penalties for Wizards Using Guns - mbc - 07-09-2017 make wizard staffs two-handed weapons (to prevent them from quickly swapping to a gun). Possibly make the staff a Large item that will not fit inside a backpack. RE: Penalties for Wizards Using Guns - poland spring - 07-09-2017 No make more options for fist wizards instead we don't need a GUN spell Unless it spawned trapped guns RE: Penalties for Wizards Using Guns - Lady Birb - 07-09-2017 (07-09-2017, 08:57 PM)MyBlueCorners Wrote: make wizard staffs two-handed weapons (to prevent them from quickly swapping to a gun). Possibly make the staff a Large item that will not fit inside a backpack. This is good. Now wizards will have a reason to take the staff of Cthulhu instead of just carrying twenty thousand spare staffs in their backpack. RE: Penalties for Wizards Using Guns - Grek - 07-09-2017 As a counterpoint to this entire thread: RE: Penalties for Wizards Using Guns - Musketman12 - 07-09-2017 Please do not make staffs too big to fit into backpacks, it would pretty much make staff of Cthulhu necessary and that is lame. |