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[FEATURE] Chemmunity patch one! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +--- Thread: [FEATURE] Chemmunity patch one! (/showthread.php?tid=8972) Pages:
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RE: [FEATURE] Chemmunity patch one! - Noah Buttes - 06-27-2017 (06-27-2017, 07:36 AM)Cirrial Wrote: I did pledge that I'd implement one of the patches that came out of Chemmunity. To quote point six of my opening chemmunity post: "Do not include a recipe in your suggestion. I am intentionally going to leave out recipes so that the coders can adjust them as they see fit." Considering what these two recipes do, I think it's reasonable to make them secret, especially expungium. Despite admin reluctance, I went ahead and fixed the interaction with nitro and fermids for the foampowder RE: [FEATURE] Chemmunity patch one! - lambskin - 06-28-2017 To be fair you can already do what this foam powder does somewhat by using ice as a trigger. Still there are probably some insane things you could do with it. |