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Give the AI more camera views - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Give the AI more camera views (/showthread.php?tid=8546) |
RE: Give the AI more camera views - Wraithcraft - 04-09-2017 (04-09-2017, 03:40 AM)awfulworldkid Wrote: I also say yes to giving the AI more to do. Deploying floorbots to breaches, firebots to giant infernos, and cleanbots to big messes might actually let the AI help the station in a way other than by opening doors. Or, if it's rogue, it can direct emagged bots to somewhere that they'll do the most harm. An army of amusing ducks. RE: Give the AI more camera views - Studenterhue - 04-09-2017 (04-09-2017, 07:38 AM)Wraithcraft Wrote:(04-09-2017, 03:40 AM)awfulworldkid Wrote: I also say yes to giving the AI more to do. Deploying floorbots to breaches, firebots to giant infernos, and cleanbots to big messes might actually let the AI help the station in a way other than by opening doors. Or, if it's rogue, it can direct emagged bots to somewhere that they'll do the most harm. With an army of emagged firebots flanking them so the crew must listen to the sounds of bootleg as they are blasted between firebots RE: Give the AI more camera views - Nnystyxx - 04-09-2017 (04-09-2017, 07:38 AM)Wraithcraft Wrote:(04-09-2017, 03:40 AM)awfulworldkid Wrote: I also say yes to giving the AI more to do. Deploying floorbots to breaches, firebots to giant infernos, and cleanbots to big messes might actually let the AI help the station in a way other than by opening doors. Or, if it's rogue, it can direct emagged bots to somewhere that they'll do the most harm. +1 to all of this, whether it be through just pinging any existing non-emagged bots of type X to location Y, or highlighting a group of them to send the selected ones to the general area or tiles of the breach/emergency/etc. It would give the crew more reasons to create robots, since they'd be able to delegate the task of directing them to the AI, thus increasing its capacity to help the station (and giving the traitor more targets to emag, as a double-edged sword) without actually allowing it to necessarily hurt the crew. EDIT: The way Frank_Stein suggested it'd be controlled sounds ideal, as I don't want to hunt down and wrassle all the bots when I need them so basically coders ignore my control scheme ideas RE: Give the AI more camera views - Superlagg - 04-09-2017 I too would love to direct a horde of marauding Beepskies around the station. Even as a default AI, I'd like to send backup to people who need it, like medbots. Maybe give MULE control to the AI as well, so it can more quickly send supplies and slow-ass bots to where they're needed, all without giving the shells that cursed pull ability. Personally, I think the AI should be able to run much the station by itself, albeit in a reduced, much more pain-in-the-ass capacity. Such as if some of the crew didn't feel like showing up, the AI could fill in some of the vital parts of the role so that the ones who *did* aren't as punished by the absence. RE: Give the AI more camera views [admin pls move this to ideas] - Noah Buttes - 04-09-2017 (04-07-2017, 05:58 PM)Frank_Stein Wrote: I really think AI needs to borrow some blob code, not just in the viewing mode, but also some other things like abilities, hud, and hotkeys. Do the overmind view, move some of the AI tab stuff to HUD abilities for easier access, and add some new abilities to make the job easier and more involved without overpowering the AI Holy crap, those are some good ideas. To add onto 1, each robot should get a unique ID so the AI doesn't accidentally send the same securitron to two separate crime scenes. RE: Give the AI more camera views - Nnystyxx - 04-09-2017 Bless these ideas. I especially like #5, not the least reason being that its atmospheric filter could also potentially be repurposed into a pair of goggles/some weird device to let engineers see where the air's breathable, so that repressurizing shit isn't completely impossible. RE: Give the AI more camera views - NateTheSquid - 04-09-2017 AI shouldn't be able to direct most emagged bots, like it can't control emagged beepsky, but maybe there could be a control unit for bots in the AI upload/core that can be disabled/emagged to change the AI's control RE: Give the AI more camera views - Frank_Stein - 04-09-2017 (04-09-2017, 07:43 PM)NateTheSquid Wrote: AI shouldn't be able to direct most emagged bots, like it can't control emagged beepsky, but maybe there could be a control unit for bots in the AI upload/core that can be disabled/emagged to change the AI's control Absolutely. Having switches for all the AI abilities would be a good idea. Maybe some of the more powerful ones start turned off and the AI needs to gain the crew's trust to get someone to engage them, or a traitor rogues the AI and then turns them on. Alternatively, you can depower a bad AI instead of outright killing them. RE: Give the AI more camera views - Nnystyxx - 04-09-2017 (04-09-2017, 08:12 PM)Frank_Stein Wrote:(04-09-2017, 07:43 PM)NateTheSquid Wrote: AI shouldn't be able to direct most emagged bots, like it can't control emagged beepsky, but maybe there could be a control unit for bots in the AI upload/core that can be disabled/emagged to change the AI's control This too. Muzzling/shackling the AI for its impudence would be an interesting mechanic rather than someone going "WOW I SURE HATE AIS AND I HATE FUN" and killswitching them. (Then they could, say, negotiate with humans to get them to sneak in and switch their subroutines back on, assuming they don't have specific orders not to try anything like that) RE: Give the AI more camera views - warcrimes - 04-10-2017 (04-09-2017, 02:12 PM)Superlagg Wrote: {...} Suddenly playing AI on lowpop / LLJK1 isn't a death sentence for fun! RE: Give the AI more camera views [admin pls move this to ideas] - Frank_Stein - 04-11-2017 Also, I think it's worth saying that a lot of these mechanics exist in some form or another in game. AI has a PDA app that can call securitrons, though it seems pretty buggy and ineffectual at the moment. Things like the tour bots use beacons to navigate, so directing other bots would be essentially creating an invisible beacon, sending the bot to it, then destroying it when they arrive there. There are various tracking items in the game, so creating waypoints would be the same, creating invisible objects for them to track where you placed them The alternative view exists as blobs and ghosts, bookmarking would just be teleportation that portals can do also with beacons. The various views, tints exist with sunglasses and goggles, drones see sprites as black blobs so creating heat signatures could be done similarly I'm darn passionate about the AI being improved and I don't want these ideas to die here. Even if you don't want to mess with the cameras and what not, consider the abilities because it could really add a lot to the experience Quote:Superlagg This a really good way to approach AI. It works best as strong supplementary role, where everyone can reap the benefits of a good player. RE: Give the AI more camera views - Musketman12 - 04-11-2017 I think the AI should also get access to all the radio channels, we're supposed to basically be the space NSA anyways. RE: Give the AI more camera views - Vitatroll - 04-11-2017 Like, I want AIs to have more fun, and be more useful, but I have irrational fears of silicons completely dominating the station time and time again. Besides, don't AI already have pinpoint bot control? I remember them using it often in the past -- it's called teleman. - Bot 'posession' is A-OK in my book. Sounds fun. Especially if they get to control emagged bots. - Vision types are really neat. I'd like more 'vision types' in game in general. - Camera controls -- I like the AI overmind idea the best. If it even needs to be restricted, a black overlay would probably be good'nuff. RE: Give the AI more camera views - Frank_Stein - 04-12-2017 (04-11-2017, 08:07 PM)Vitatroll Wrote: Like, I want AIs to have more fun, and be more useful, but I have irrational fears of silicons completely dominating the station time and time again. Besides, don't AI already have pinpoint bot control? I remember them using it often in the past -- it's called teleman.
RE: Give the AI more camera views - Frank_Stein - 04-13-2017 Couple of ideas for the more powerful AI abilities. These would start toggled off at round start and would need a human to activate. Tried to keep them useful for a non-traitorous AI, but something that can be very useful for that.
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