New Game Mode- Synthetic - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: New Game Mode- Synthetic (/showthread.php?tid=7709) Pages:
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RE: New Game Mode- Synthetic - medsal15 - 12-15-2016 (12-15-2016, 12:17 AM)misto Wrote: evil chem dispenser - ah fuck Yes RE: New Game Mode- Synthetic - TheGaystapo - 12-15-2016 Are you still suggesting this with multiple synthetics in mind? That's a lot of power for more than one person to have. And about not setting the solars and engine. I was thinking that they could just eat power cells, SMESs, and anything else with a battery for charge as well. RE: New Game Mode- Synthetic - NateTheSquid - 12-15-2016 (12-15-2016, 12:17 AM)misto Wrote: eviller chair - trips you no. the horror of having more than one of these RE: New Game Mode- Synthetic - atomic1fire - 12-15-2016 I like how the direction has changed from a more powerful robot, to Kevin McCallister crossed with a robot. Seriously though using king of the hill as a starting point sounds like a fun idea. RE: New Game Mode- Synthetic - Frank_Stein - 12-15-2016 There are those mine items. I forget all the flavors they come in, but I think they should be able to spawn them as a cool down ability RE: New Game Mode- Synthetic - HydroFloric - 12-15-2016 There is more then one evil chair. you can get one at the organic ship if your WORSE THEN SATAN HIMSELF Also those trapper power ideas are pretty cool but im confused what the dispenser would to? Spray acid at people? Make a shitload of cfl3? |