Improving Gang mode part 2 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Improving Gang mode part 2 (/showthread.php?tid=7699) Pages:
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RE: Improving Gang mode part 2 - Roomba - 07-30-2017 I was thinking having a much more stringent limit than rev. Unlike the all against one game more that rev is, gangs will generally hold each other in check, and if any civilians want to get involved when one gang is full, they'll have to join one of the others. |