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Give chaplains maintenance access by default - Printable Version

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RE: Give chaplains maintenance access by default - Frank_Stein - 06-02-2016

(06-02-2016, 11:12 AM)cyberTripping Wrote: An idea came to me in a fit of brilliance (or maybe stupidity)


What if maint access levels could be adjusted by the AI or security, on a scale similar to how the jobs are color-coded? Known killer? Tighten security so people are forced into the halls. Peacetime? Loosen security so people can navigate easier. et cetera

I love this idea, actually.
I can imagine open access, low security and high security, and quarantine modes for when viral out breaks are happening


RE: Give chaplains maintenance access by default - misto - 06-02-2016

people should probably have maint access for at least the maint zones that are connected to their job's intended work area


RE: Give chaplains maintenance access by default - atomic1fire - 06-02-2016

(06-02-2016, 02:00 PM)Frank_Stein Wrote:
(06-02-2016, 11:12 AM)cyberTripping Wrote: An idea came to me in a fit of brilliance (or maybe stupidity)


What if maint access levels could be adjusted by the AI or security, on a scale similar to how the jobs are color-coded? Known killer? Tighten security so people are forced into the halls. Peacetime? Loosen security so people can navigate easier. et cetera

I love this idea, actually.
I can imagine open access, low security and high security, and quarantine modes for when viral out breaks are happening

I think TG/Hippie/someotherservers have this in some form, but I've mostly only seen it be used as a "okay red alert, that means security can strip you at random" thing. Except when there's pretty good reason to open all of maint.

That said, I think the open access idea could be interesting, especially if it could be expanded to whole departments.

CAPTAIN IS NOW HOLDING A SCIENCE FAIR, RESEARCH IS NOW OPEN TO THE PUBLIC.

I should probably stick to the original idea though.

As for letting security lock off maint entirely, I'm okay with that, provided they don't just turn off maint access every round for "safety" reasons and make it impossible to do anything without installing false walls everywhere and hacking doors. Watching AI electrocute the crew by shifting the security level to high and electrocuting all the main doors would be pretty funny.


RE: Give chaplains maintenance access by default - Grek - 06-03-2016

My personal preference would be to turn the current binary Yes Access vs No Access into a 0-3 system.

1: Cannot open door. Current "No Access" functionality.
2: Can open door normally. Current "Yes Access" functionality.
3: Can open door normally, or, as a right click option, toggle its access requirements. When access is disabled, anyone who has a non-0 access level for that door can enter or exit.
0: Cannot open door. Cannot open door even if someone disables the access requirements. Securitrons will arrest you if they see you next to the door.

(Non-Security) Heads would get a button that toggles all the doors in their department, as per 3. Head of Security would instead get the Maintenance toggle button.


RE: Give chaplains maintenance access by default - Camnui - 06-05-2016

IIRC doesn't bay have a system where certain jobs only have access to the portions of maint that are relevant to them? That seems like it would work, but it would mean that there would have to be some coding done so that different maint areas count as different access.


RE: Give chaplains maintenance access by default - Huff H Law - 06-12-2016

This idea seems to have become overly complicated and I don't agree that giving chaplains maintenance access would be a good idea. It's an important bit of flavor to have the RP-focused, useless job also unable to go through maintenance. It's not like it's that hard to ask a head for more access anyway.


RE: Give chaplains maintenance access by default - Noah Buttes - 06-12-2016

(06-12-2016, 12:13 PM)Huff H Law Wrote: This idea seems to have become overly complicated and I don't agree that giving chaplains maintenance access would be a good idea. It's an important bit of flavor to have the RP-focused, useless job also unable to go through maintenance. It's not like it's that hard to ask a head for more access anyway.

In hindsight, I agree.


RE: Give chaplains maintenance access by default - atomic1fire - 06-14-2016

(06-01-2016, 07:05 PM)Frank_Stein Wrote: Honestly, I think everyone should have maintenance access because of how often you need to use it to get around. It's always annoying playing as someone without it since they usually don't have an easy means to get around it other than asking the AI.

I understand logically why everyone wouldn't, but gameplay wise it's such a pain.

It would be neat neat though if maintenance doors were less ubiquitous as a means of getting into the tunnels, and there were vent covers the average person could pry off and crawl under.


This could also be a FUN way to expand parts of the map ala that one secret area, where there's a couple places that are only accessible via vent cover or tearing down walls.

Like someone just built over these rooms. NOTHING TO SEE HERE GUYS. Optionally make it a precursor to adventure zone stuff, where you're essentially playing find the diary pages for the poor sap who got trapped inside the walls.

edit: Now that I think about it, restructuring parts of the station to be closer to the board game Clue could be fun, although I don't think it could work from a map standpoint since people would just figure out all the "secret" locations. e.g A bookshelf that slides out and reveals a trapdoor that connects to another part of the station. Making secret doors require certain interactions could require people discover them manually.