Deadchat Plays Spaceman (Antag idea) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Deadchat Plays Spaceman (Antag idea) (/showthread.php?tid=5943) Pages:
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RE: Deadchat Plays Spaceman (Antag idea) - misto - 02-20-2016 maybe this glowy/glitchy form could be its powered up/damaged form, so it can still appear as an ordinary crewman at first RE: Deadchat Plays Spaceman (Antag idea) - robertGN - 02-20-2016 I like the idea and the sprites being thrown around, and as long as this stays as a random-event antag, seems really fun! But, please make sure participation in the grotesque thing is optional. RE: Deadchat Plays Spaceman (Antag idea) - Frank_Stein - 02-20-2016 (02-20-2016, 10:10 AM)robertmanbob Wrote: I like the idea and the sprites being thrown around, and as long as this stays as a random-event antag, seems really fun! How about any and all ghosts can just hop in or out of it at anytime? RE: Deadchat Plays Spaceman (Antag idea) - Vitatroll - 02-21-2016 This is horrible and I love it. If it needs to be made more robust you could give it a number of resurrections per player inhabitant and have it shed an inhabitant each time it 'died'. Resurrection would be on site and could either be regaining full health/limbs (fire and chems would do wonders on it) or do it like SoS. RE: Deadchat Plays Spaceman (Antag idea) - Mageziya - 02-21-2016 I suppose that the biggest question is objectives, because I can't really think of anything beside "KILL." Maybe go to point X and do special ability thingy? Edit: Wait, it could be like: Go to room X to do thing A or Go to room Y to do thing B or Go to room Z to do thing C You can only do one. Seems like it would create the right amount of conflict among controlling ghosts. RE: Deadchat Plays Spaceman (Antag idea) - Haprenti - 02-21-2016 The more there are ghosts inside it, the stronger and more resistant to damage it is. But it also becomes harder to control. |