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Making Space exploration Worth It. - Printable Version

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Re: Making Space exploration Worth It. - BaneOfGiygas - 09-04-2015

This is an excellent idea to bring some allure back to Z-3, as well as letting players flex their construction muscles in a way that's actually tangible. I believe I remember someone suggesting that there be particular spots on Z-3 that lead to randomly-generated dungeons, so maybe that could be where the implementation lies? It would also be cool if the dungeons rotated once per day or per week or at some other interval, to prevent it from being common knowledge within the first month of being implemented.


Re: Making Space exploration Worth It. - salix_catus - 09-04-2015

BaneOfGiygas Wrote:It would also be cool if the dungeons rotated once per day or per week or at some other interval, to prevent it from being common knowledge within the first month of being implemented.
Why not have it randomly pick them every round?


Re: Making Space exploration Worth It. - Amuys - 09-04-2015

I hope they're themed like the teleport locations rather than being a random mishmash of deadly shit with a treasure chest of gold or a beaker of QGP


Re: Making Space exploration Worth It. - Erik - 09-05-2015

<cogwerks> ErikHanson: could you do me a favor and relay a post 4 me on your thread
<cogwerks> response to last post: viewtopic.php?f=6&t=5815&start=15
<cogwerks> it can easily be set up to pick a theme
<cogwerks> for procedural things