Let's think of new traitor objectives here! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Let's think of new traitor objectives here! (/showthread.php?tid=4776) |
Re: Let's think of new traitor objectives here! - RAWK_LAWBSTAR - 05-16-2015 This would require making some gear, but sabotaging the communication relay so a syndi-shuttle (filled with drones or something) is called instead of the escape shuttle. Re: Let's think of new traitor objectives here! - Ed Venture - 05-16-2015 RAWK_LAWBSTAR Wrote:This would require making some gear, but sabotaging the communication relay so a syndi-shuttle (filled with drones or something) is called instead of the escape shuttle. I really like this idea. Re: Let's think of new traitor objectives here! - atomic1fire - 05-16-2015 Ed Venture Wrote:RAWK_LAWBSTAR Wrote:This would require making some gear, but sabotaging the communication relay so a syndi-shuttle (filled with drones or something) is called instead of the escape shuttle. I agree, this would be a traitor gimmick most people would aim for anyway because if you did it right no one would probably notice until it was too late. And that's when the spacebears/drones/death attacks the crew at it's worst. Also at least one traitor using this to screw up another traitor's escape the shuttle alone objectives (although I guess technically it could be possible to escape via syndie shuttle) If you are noticed, you'll have people screaming "NO DON'T CALL THE SHUTTLE THE ARRAY'S BEEN SABOTAGED". Re: Let's think of new traitor objectives here! - Ed Venture - 05-17-2015 The only issue I have with that idea is that it may prolong rounds Re: Let's think of new traitor objectives here! - medsal15 - 05-17-2015 Kill every other antagonist. HARD Re: Let's think of new traitor objectives here! - Anticheese - 05-17-2015 I strongly recommend traitor roboticists have objectives to fuck with Genetics, and vice-versa. Re: Let's think of new traitor objectives here! - Marquesas - 05-17-2015 Ed Venture Wrote:The only issue I have with that idea is that it may prolong rounds Since when is this an issue? Re: Let's think of new traitor objectives here! - Ed Venture - 05-17-2015 Since always, Most of the people here don't like 70+ min rounds Re: Let's think of new traitor objectives here! - RAWK_LAWBSTAR - 05-17-2015 Since the syndi-shuttle would be kind of a huge payoff there needs to be a good deal of risk and investment that goes into setting it up. I don't feel that it should require any traitor items to pull it off though having some would absolutely make it a lot easier. It should require at the very least making some sort of complex gadget from bits and pieces laying about the station that needs to be slapped into either the dish itself or the communications computer. It'd also be cool if there were other extensive sabotage objectives that produce just as dramatic results. Ed Venture Wrote:Since always, Most of the people here don't like 70+ min roundsThen clearly the syndi-shuttle should make the round end 10 minutes after it's arrived. Re: Let's think of new traitor objectives here! - salix_catus - 05-17-2015 Ed Venture Wrote:Since always, Most of the people here don't like 70+ min roundsThe main reason people don't like longer rounds is because so many people die in explosions and murder rampages. it used to be less like this. admins/coders have stated they'd prefer if the server had more subterfuge and stealthy traitor gameplay. this would make rounds last longer,yet be fun throughout. people seem to not realise this. Re: Let's think of new traitor objectives here! - salix_catus - 05-17-2015 Frank_Stein Wrote:"Make sure the clown escapes on the shuttle alive."I like the idea of "keep x alive" objectives. maybe it could go along the lines of "make sure x is alive and doesn't escape on the shuttle at the end of the round" the makes sense in a backstory way too. basically meaning that your mission is to keep the crewmember from escaping so when the station is evacuated, a syndicate squad can come collect prisoners from the abandoned station. Re: Let's think of new traitor objectives here! - pizzatiger - 05-17-2015 salix_catus Wrote:Frank_Stein Wrote:"Make sure the clown escapes on the shuttle alive."I like the idea of "keep x alive" objectives. maybe it could go along the lines of "make sure x is alive and doesn't escape on the shuttle at the end of the round" How about when someone gets the make sure so and so escapes alive an another person gets- Make sure SO and so is dead by the end of the round. Reports say he is being guarded by a turncoat That way both people know another traitor is after the dude so they fight over him as the person in question freaks out because people are fighting over him UrsulaMejor Wrote:a few of those suggestions seem boring, and one extremely difficult without secret knowledge. I REALLY like the idea of special stuff happening when you complete your objectives specially objectives that give you free traitor items like a mind blender or transmiter Re: Let's think of new traitor objectives here! - salix_catus - 05-17-2015 pizzatiger Wrote:https://www.youtube.com/watch?v=xKJGccSHas8salix_catus Wrote:Frank_Stein Wrote:"Make sure the clown escapes on the shuttle alive."I like the idea of "keep x alive" objectives. maybe it could go along the lines of "make sure x is alive and doesn't escape on the shuttle at the end of the round" Re: Let's think of new traitor objectives here! - salix_catus - 05-17-2015 darn it, forgot Re: Let's think of new traitor objectives here! - pizzatiger - 05-17-2015 salix_catus Wrote:darn it, forgot I never seen this scene before but that's basicly what i was thinking of, Replace the boy with an assistant and the cop as an security officer and you get my dream |