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Nerf Radium - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: Nerf Radium (/showthread.php?tid=4319) Pages:
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Re: Nerf Radium - FloozyBarge - 03-08-2015 atomic1fire Wrote:If you want an assistant sleepy pen, scalpels are relatively easy to grab from medbay. Scalpels transfer 5 units at a time. Dip scalpel in beaker full of prions. THE RETURN OF PRIONSHOVELS Re: Nerf Radium - atomic1fire - 03-08-2015 Don't scalpels have to be dipped after each use though? Also it's completely noticeable for someone to be running around slashing people with scalpels so if you're doing that people are gonna assume it's a tainted scalpel and try to avoid you or shoot you. Re: Nerf Radium - Spy_Guy - 03-08-2015 Grayshift Wrote:A thought: Cap the maximum amount of rads radium can inflict. That is, it can push you up to 10 rads but won't go higher. Just lowering the amount of rads it inflicts per cycle would work too, but the primary nastiness of radium is that by the time you realize you're poisoned and dying the rads have scaled to the point where you die rapidly, and lowering the rate at which it reaches that point is less helpful. Keeping radium alone from triggering the nastiest of rad effects would limit its effectiveness. Plus it can take quite a while to purge a 100u splash from someone's system. |