Traitor Chaplain Items - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Traitor Chaplain Items (/showthread.php?tid=3499) |
Re: Traitor Chaplain Items - RAWK_LAWBSTAR - 11-09-2014 LinkDaWolf Wrote:the lichdom thing sounds super cool, but it should respawn somewhere randomly if it is thrown off the z-level (or it should function as if destroyed)Well, the easiest thing to do there is make the phylactery take damage as if it were a human, so you have to hide it somewhere with an atmosphere in a comfortable temperature range. That'd prevent someone from flying off to one of the asteroids and just tucking it away there without a lot of effort. Re: Traitor Chaplain Items - Winklabom - 11-10-2014 RAWK_LAWBSTAR Wrote:LinkDaWolf Wrote:the lichdom thing sounds super cool, but it should respawn somewhere randomly if it is thrown off the z-level (or it should function as if destroyed)Well, the easiest thing to do there is make the phylactery take damage as if it were a human, so you have to hide it somewhere with an atmosphere in a comfortable temperature range. That'd prevent someone from flying off to one of the asteroids and just tucking it away there without a lot of effort. That and perhaps force people to always be on the same z-level as their phylactery or else it gets destroyed. Re: Traitor Chaplain Items - Sam Guivene - 11-10-2014 I'm going to point out that there are a MASSIVE amount of bugs that exist that allow one to bug an item into a container item (cryo, cloner, pods, etc.) and several allowing one to potentially bug an item into the debug z level, so this could be a serious issue, although its likely an admin concern over a mechanics concern. Re: Traitor Chaplain Items - atomic1fire - 11-10-2014 RAWK_LAWBSTAR Wrote:DIY Lichdom Kit Clown could steal the phylactery and give it a name. Steve the monkey wrench. Chaplain's heart is the Clown's new pet. Re: Traitor Chaplain Items - Winklabom - 11-11-2014 I just thought of something similar to the phylactery, but it's used offensively instead: The witch's voodoo doll: You apply it on a victim for 5 seconds (so you need to have them stunned!) and the doll essentially transfers 25% to 30% of all the brute damage dealt to the doll over to the victim! However, it only works if: 1)The victim and doll are within 10 to 15 tiles from each other. 2)The traitor chaplain always has it on his person. 3)The victim isn't in crit. The curse should break if the victim gets a hold of the doll and/or the victim enters crit somehow. Mostly a gimmick item, but I honestly believe it could be very useful/funny in the hands of a creative traitor chaplain. Re: Traitor Chaplain Items - Dauntasa - 11-11-2014 RAWK_LAWBSTAR Wrote:[6] While the enzymatic reclaimer, gibber, and crusher will not truly kill you so long as your phylactery is intact they will reduce you to a pile of animated undead gore rendering you largely harmless.considering how common gibbing is as a method for dealing with traitors and how easy it is to do and the fact that presumably this is gonna be a 10 crystal deal, you wouldn't want this to be so easy to counter. I'd say add to this that when you are gibbed, reclaimed, crushed, or otherwise reduced to a red smear on the ground you will eventually reform from whatever the largest chunk left of you was, wherever it may be. For example, if you were left as a pile of meat on the ground from a trip through the gibber, you will reform from a chunk of that meat after a given(quite long, several minutes at least) period of time. If the meat is just sitting there you'll pop back into existence from it, if somebody ate it you'll explode out of their stomach, if you were run through the reclaimer you'll either pop out of the reclaimer or out of someone who was cloned afterwards, etc. Re: Traitor Chaplain Items - RAWK_LAWBSTAR - 11-11-2014 I was thinking you'd become a meat cube if you went through the gibber. Re: Traitor Chaplain Items - DyssalC - 11-11-2014 Dauntasa Wrote:The issue with that is that now you can only be dealt with by either being constantly gibbed, or by being perma-brigged, and neither of those are fun for anyone.RAWK_LAWBSTAR Wrote:[6] While the enzymatic reclaimer, gibber, and crusher will not truly kill you so long as your phylactery is intact they will reduce you to a pile of animated undead gore rendering you largely harmless.considering how common gibbing is as a method for dealing with traitors and how easy it is to do and the fact that presumably this is gonna be a 10 crystal deal, you wouldn't want this to be so easy to counter. I'd say add to this that when you are gibbed, reclaimed, crushed, or otherwise reduced to a red smear on the ground you will eventually reform from whatever the largest chunk left of you was, wherever it may be. Re: Traitor Chaplain Items - Frank_Stein - 11-11-2014 Wraiths are being worked on still, right? How about a Lich just gets turned into a Wraith if the body is completely destroyed? Re: Traitor Chaplain Items - Dauntasa - 11-11-2014 DyssalC Wrote:The issue with that is that now you can only be dealt with by either being constantly gibbed, or by being perma-brigged, and neither of those are fun for anyone.nah like he said you can destroy whatever item they made into their phylactery and that'll put paid to them I guess to prevent things from being real dumb with that you'd have to make it so that it only works as long it stays on the same z-level as you, so you can't just pitch it into space and be invincible Re: Traitor Chaplain Items - Silvercloud29 - 11-11-2014 Back a few months a go I posted this suggestion on Wonks traitor suggestion thread. I just figured I should post it here maybe you guys could look it over. (Note it was just a quickly written out idea. Not all of its features need to be added. However the demon aspect of it would be fun) Silvercloud29 Wrote:Chaplin item idea: Re: Traitor Chaplain Items - MrFable - 11-12-2014 Satanist Robes: Chaplain (✓) Convert to Satanism! In return for 10 TC, the chaplain received a very evil-looking robe and a dagger for sacrificing people. Even better, wearing said robe allowed them to cast two powerful wizard spells at will: knock (basically an EMAG/all-access ID hybrid that can't be lost) and blind to evade any foolish pursuers. Was available for much of 2011 on Donut Station 2 before being superseded by His Grace. These days, an improved variant of the dagger can be found in surplus crates and the bloody hands of spies. The robes are also still around - an extremely cool outfit. http://wiki.ss13.co/Discontinued_Syndicate_Items Why was this ever replaced? Just bring this back and maybe combined it with some of the ideas in this thread. Re: Traitor Chaplain Items - Paineframe - 11-13-2014 Why is every single Chaplain traitor item suggestion discussion filled with nothing but rampage items and super murder items? I don't really get a "kill everyone in a buffed up unstoppable berserker rampage and eat their hearts" kind of feel from chaplain; he seems more of the type to work divine miracles like transforming water into (incredibly potent) wine. Re: Traitor Chaplain Items - Preamble - 11-13-2014 I think some sort of pacifism effect would be cool. A constant (quite powerful, around the level of taking meth and omnizine) healing + stun recovery effect which decreases permanently when you perform offensive actions (other than stunning and disarming). This would allow the chaplain to go around mugging/annoying people semi-harmlessly without actually being able to just murder a bunch of people. Indirect harm like dragging people into space and planting bombs would also be allowed, which seems fair. Its a lot harder to rampage when your only methods of killing are to drag someone into space or use a bomb on them. Re: Traitor Chaplain Items - Winklabom - 11-13-2014 Paineframe Wrote:Why is every single Chaplain traitor item suggestion discussion filled with nothing but rampage items and super murder items? I don't really get a "kill everyone in a buffed up unstoppable berserker rampage and eat their hearts" kind of feel from chaplain; he seems more of the type to work divine miracles like transforming water into (incredibly potent) wine. Well, it really is because most of the other job specific traitor items are rampage oriented. The only exceptions I can think of are the syndie device scanner, the jug of Moonshine, and the mustache grenades. Now, about your wine miracle: how potent would it be ? What would be the purpose and how could you use it to help you in your traitoring? It sounds really interesting, especially if you could make people incredibly drunk by turning part of their body water into wine or something. |