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Wizards need some improvement bigtime - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Wizards need some improvement bigtime (/showthread.php?tid=3196) |
Re: Wizards need some improvement bigtime - Noah Buttes - 09-23-2014 Honestly, in my opinion, fireball should stay unnerfed. It's a spell for people who are bad at being wizards, like soulguard. Re: Wizards need some improvement bigtime - Noah Buttes - 09-23-2014 Sorry for the double post, but I submitted my previous post a bit too early. In my opinion, the problem with empower isn't the TK, it's the hulk. Hulk is pretty much useless at this point. It doesn't provide stun resistance anymore, nor does it actually make you hit all that hard. The only use it has is if someone is already down. Re: Wizards need some improvement bigtime - Archenteron - 09-23-2014 shadowdimentio Wrote:Sundance Wrote:EmpowererYou're just using it wrong, bro. ![]() ![]() Re: Wizards need some improvement bigtime - icarus - 09-23-2014 empower could be a cool and more versatile/fun spell if it gave you random new genetics powers make it random picks every time, but it's only good genetics powers, no bad mutations as long as you have a staff Re: Wizards need some improvement bigtime - Arki - 09-23-2014 Empower does not give Shocking Grasp a bigger range. Shocking Grasp doesn't care if you have or could have a grab on someone or not. It's a one-tile-range special ability. Re: Wizards need some improvement bigtime - Marquesas - 09-23-2014 Wizards are taking that mix of spells because the crew shoots any wizard on sight. It's a self-perpetuating cycle. Also, please don't be Kubius. Re: Wizards need some improvement bigtime - KikiMofo - 09-24-2014 Marquesas Wrote:Wizards are taking that mix of spells because the crew shoots any wizard on sight. It's a self-perpetuating cycle.Yeah cause people got tired of "friendly wizards" now people are probably getting grumpy at killer fireball wizards. Eh. This will keep happening as you said. Not much that nerfing that mix of spells will do to it. Re: Wizards need some improvement bigtime - pizzatiger - 09-24-2014 KikiMofo Wrote:Marquesas Wrote:Wizards are taking that mix of spells because the crew shoots any wizard on sight. It's a self-perpetuating cycle.Yeah cause people got tired of "friendly wizards" now people are probably getting grumpy at killer fireball wizards. Eh. This will keep happening as you said. Not much that nerfing that mix of spells will do to it. The cycle will never end.... Re: Wizards need some improvement bigtime - pizzatiger - 09-24-2014 Sorry for double posting but.....I REALLY think that Necromancy spell needs a buff of some kind Lets compare two spells that make Npcs that attack people for you Golem
Necromancy
Do you see the problem here? Golem and necromancy DO the same thing but Golem spell is 100 times better in almost EVERY FUCKING WAY Either Necromancy needs a buff or it needs to be replaced with some kind of spell that work like amnia regreant with an area of effect (It wears off after a few seconds though) Re: Wizards need some improvement bigtime - Frank_Stein - 09-24-2014 Make the skeletons from necromancy rebuild themselves after being defeated ala Mario Dry Bones. The only way to get of em for good is by spacing them. Re: Wizards need some improvement bigtime - Amuys - 09-24-2014 I just thing gun wizards are fucking ridiculous. Then again, there's nothing stopping an assistant with a QM bought/Mechanic produced lasergun or a drinking glass full of sarin to ruin your day. Re: Wizards need some improvement bigtime - Crumplehat - 09-24-2014 I think what wizards really need are some new objectives. Now that salt exists, maybe have the wizard need to perform some fancy-schmancy ritual somewhere, and he needs items from around the station to do it. Picks up the pieces, sets them on a big salt circle, says the magic mumbo jumbo, BOOM, station is eaten by some eldritch monstrosity. Game end, wizard 1 station 0. Something like the Nuke ending, maybe. Re: Wizards need some improvement bigtime - Xeram - 09-24-2014 The end-round text does talk about the wizard's Dark Ritual. Even though the dark ritual seems to consist solely of fireballing and cluwning everything they see. They really should have some unique objectives involving some magic hocus pocus. Maybe set of individual objectives for mixed rounds and team objectives for proper wizard rounds when there's more oft than not a team of wizards. Re: Wizards need some improvement bigtime - Roomba - 09-24-2014 Maybe instead of turning the body into a skeleton, the spell could turn the body into one of those NPC zombies? Would be a fair bit more threatening. Re: Wizards need some improvement bigtime - Marquesas - 09-25-2014 Crumplehat Wrote:Now that salt exists, maybe have the wizard need to perform some fancy-schmancy ritual somewhere Like this hasn't been tried before. Albert Einstein Wrote:Insanity: doing the same thing over and over again and expecting different results. |