AI (No not that AI) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: AI (No not that AI) (/showthread.php?tid=23296) Pages:
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RE: AI (No not that AI) - Outie - 10-17-2024 (10-17-2024, 10:59 AM)Garash Wrote: I liked it back then in chatrooms, where you'd have dummy bots generating and posting chat messages very occasionally, "trained" on what others typed in the chatroom, but with the rudimentary techniques of the days. Sometimes they'd come up with bangers and everyone would hit them with a "good one (bot)". From what I understand, HeadSurgeon and tg's parrot used to be like that? Totally. This could be hilarious if done right. I'm not saying AI should replace devs. At the risk of sounding like a modern C-suite product director, I propose that if there’s a way for developers to create a mechanic where a generative AI chatbot or artbot can generate the absurdly hilarious humor typical of SS13 while expanding the gameplay opportunities for players, it should definitely be considered. However, I’m not knowledgeable enough to fully understand how that would work or what that mechanic would be. RE: AI (No not that AI) - klushy225 - 10-17-2024 ignoring moral concerns, this would likely have to be a classic server thing, as a partner station spouting random AI nonsense onto the RP servers won't help much. RE: AI (No not that AI) - JOELED - 10-17-2024 the entire point of the partner station mechanic is that its cool to get and receive real messages from real players on the other servers playing their own rounds. filling that with generative mush sounds not so good RE: AI (No not that AI) - Glamurio - 10-19-2024 As someone who's a big fan of AI as a concept and uses it frequently enough at work or otherwise, I don't think SS13 is the place to be using it. Any and all integrations are going to be racking up costs for no reason due to token usage. Almost all of which is going to have to happen via API calls, even self-hosted LLMs. I think the right direction for the game is more procedural content supplied with prefabricated assets. Sort of what we already have, but I'd just want more of it. But thankfully some of that is in the works already. While "AI Shitty Bill" is a funny idea, I don't think the novelty outweighs the manhours and costs involved. My best suggestion, get an LLM to pretend to be Shitty Bill, let it dump out a couple hundred lines of dialogue, and copy-paste them into a txt file to PR it. If you're feeling extra motivated, categorize them based on sentiments so that you can have really shitty pseudo-conversations with him. RE: AI (No not that AI) - Mouse - 10-19-2024 Shitty Bill has what, like three or four lines total? You aren't training anything on that, let alone a LLM. If you want the Shitty Bill "voice" it'd genuinely be easier to write it yourself rather than rely on something mathematically incapable of knowing what it's supposed to produce. RE: AI (No not that AI) - Cal - 10-19-2024 (10-16-2024, 05:54 PM)Outie Wrote: Generative z-levels? sittin wishin waitin RE: AI (No not that AI) - Victoriae - 10-19-2024 can't wait for the shitty bill update RE: AI (No not that AI) - Kotlol - 10-20-2024 Again, I don't want to chat bots to be used on SS13 as it will distracted. Randomized Z-levels are fine but use the modular system of the debris/mining field insted of letting an AI use it. And make them accessiable at certain points so tele-sci can do exepeditions till they find the sweet spot that can be on several locations. |