A modest proposal for security post harm baton difficulty. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: A modest proposal for security post harm baton difficulty. (/showthread.php?tid=23233) Pages:
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RE: A modest proposal for security post harm baton difficulty. - saccharineChampion - 10-05-2024 Default combat click delay is 10, punches do 2-9 damage by default, so averages to 0.55 damage per time unit. Breaching hammer's click delay is 30, its force and therefore damage is 30, so averages to 1 damage per time unit. Breaching hammer is more comparable to a fire extinguisher - uses the default delay of 10, has a force of 10, so averages to 1 damage per time unit. (That being said, the fact it's more damage up-front means the breaching hammer has the advantage against any amount of armor, including the 1 from a jumpsuit. So it's more like 29 every 30 vs. 9 every 10, which is marginally better for the breaching hammer over the extinguisher.) If my code reading is off, the relevant stuff afaik is in code/mob/melee_attack_procs.dm code/obj/item/misc_weapons.dm code/modules/chemistry/tools/extinguisher.dm In order of attacks mentioned. RE: A modest proposal for security post harm baton difficulty. - Guv Guvington - 10-06-2024 The hammer IS good for hit and run tactics. Run in, dent their skull in and then run away. RE: A modest proposal for security post harm baton difficulty. - Lt487 - 10-06-2024 I feel just buffing harm baton a bit would help with this. By using harm baton you are already putting yourself at risk to lose your stun baton and get stunned. I feel that risk should be compensated by harm baton being better then a fire extinguisher. RE: A modest proposal for security post harm baton difficulty. - Lord_earthfire - 10-06-2024 (10-06-2024, 11:38 AM)Lt487 Wrote: I feel just buffing harm baton a bit would help with this. By using harm baton you are already putting yourself at risk to lose your stun baton and get stunned. I feel that risk should be compensated by harm baton being better then a fire extinguisher. I don't think thats a good idea simply because the stun baton already is too powerfull as a single item. We all know how it gets down once a rampaging traitor gets their hand on one. Making it a more lethal weapon would make that worse. RE: A modest proposal for security post harm baton difficulty. - Silent Majority - 10-07-2024 Yeah...the idea is to add a differentiated option in the armory, specifically for melee. Just making batons better isn't gonna address then idea ♡ |