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QM/Trader Pricing Thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: QM/Trader Pricing Thread (/showthread.php?tid=21818) Pages:
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RE: QM/Trader Pricing Thread - Frank_Stein - 09-27-2023 (09-27-2023, 05:01 AM)TDHooligan Wrote: Perhaps reimplement the stock market thing that can print off things like "ROBOTICS MANUFACTURER GOES BUST", basically saying 'robotic parts will be desirable'. Having second half of the trading cycle contain news flashes that foreshadow what will be hot next. Then when you're finished spending the first 5 minutes selling your previous efforts, you get 5 minutes of watching the trade bulletin. (09-27-2023, 07:43 AM)Kotlol Wrote: If anything, the QM should have some effect on the market... My ideal would be something like this, where the market is actually several companies who produce the items you're able to purchase. A mining company would introduce more ores, a robotics company would introduce more parts etc. All the companies would need things to produce their products, like raw materials or equipment, which they would get from the station and NPC merchants, who would buy from one source and sell to another Station and merchants can buy and sell to the market, or trade among each other. Prices adjust to how much was over or under produced, with some random and situational events happening to the companies like equipment breaking, lay offs, bankruptcy and mergers etc to keep everyone on their toes RE: QM/Trader Pricing Thread - Spoodle - 09-28-2023 A couple pieces of feedback on some Commodities - Laser guns only giving 2400 seems a bit low. It should probably be in line with the energy gun at 5000, since they both provide a lot of utility. Maybe they should even both be bumped up to 7200. I don't see myself ever selling an energy/laser gun for 5000 when I could just kill with it. - Skulls should probably be put more in-line with the other body part limb prices. 5000 seems excessive RE: QM/Trader Pricing Thread - CrystalClover - 10-03-2023 Are there any plans to make the value of stuff increase with its quality if that isnt already a thing Specifically Botany plants and Gemstones RE: QM/Trader Pricing Thread - Lord_earthfire - 10-03-2023 (10-03-2023, 04:42 AM)CrystalClover Wrote: Are there any plans to make the value of stuff increase with its quality if that isnt already a thing I think ore quality-removal is on the todo list of a few people and botany quality is mostly fluff at this point (except jumbo fruits). I don't think pumping potency to improve market prices is good if already the most optimal thing to do. RE: QM/Trader Pricing Thread - meaow589 - 05-10-2024 There is some requestation that quite found often like protein solution and blood pack is just 1200 and reward is lik around 8K-10K which is easily make money. Also blood is easily harvest by doctor so blood pack should be more expensive RE: QM/Trader Pricing Thread - Cleaverwolf - 05-10-2024 (05-10-2024, 02:33 AM)meaow589 Wrote: There is some requestation that quite found often like protein solution and blood pack is just 1200 and reward is lik around 8K-10K which is easily make money. Also blood is easily harvest by doctor so blood pack should be more expensive The blood requisition before the soft rework(for a lack of a better term) of requisitions was like this, it required a lot more units of blood and didn't have nearly as big of a pay-off compared to cost/effort. Unsurprisingly, it was rarely if ever completed. I think it's fine if a couple requisition's are easier to complete. RE: QM/Trader Pricing Thread - meaow589 - 05-16-2024 first aid one is very cheap compare to value of it. 1200 credit for whole crate.imagine scientist trying to resupply by make these chem so hard end up QM just single click it. also you know medicine always expensive in reallife why should not make it more expensive. |