Remove the Stelka - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Remove the Stelka (/showthread.php?tid=21245) Pages:
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RE: Remove the Stelka - Silent Majority - 05-27-2023 that should help alot. it'll still be abnoying but it won't just be a free pile of upgrades for better stuff RE: Remove the Stelka - StaringGasMask - 05-28-2023 (05-23-2023, 05:11 AM)Cal Wrote: I'd rather it and the laser be put in separate places, the pod be locked and a hostile NPC be added Having an active, working soviet gunbot would be neat to see, considering we already have seen the standard ones and disabled versions of the soviet adaptations. However, gunbots are probably the biggest noobtrap of the game right now, since they can kill you extremely easy if you don't know about them, but are also the easiest mobs to cheese once you learn their mechanics RE: Remove the Stelka - Silent Majority - 05-30-2023 Noob traps are good for epic gamer gear RE: Remove the Stelka - deathrobotpunch - 05-31-2023 (05-26-2023, 03:44 PM)LeahTheTech Wrote: The comms system still doesn't talk to NT pod bays, and I've made the weapon system itself unremovable. Sounds like this post is getting moved to good ideas |