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Remove the Stelka - Printable Version

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+--- Thread: Remove the Stelka (/showthread.php?tid=21245)

Pages: 1 2


RE: Remove the Stelka - Silent Majority - 05-27-2023

that should help alot. it'll still be abnoying but it won't just be a free pile of upgrades for better stuff


RE: Remove the Stelka - StaringGasMask - 05-28-2023

(05-23-2023, 05:11 AM)Cal Wrote: I'd rather it and the laser be put in separate places, the pod be locked and a hostile NPC be added

or you could ahelp and we'll take note of the people who rush it every round...

Having an active, working soviet gunbot would be neat to see, considering we already have seen the standard ones and disabled versions of the soviet adaptations.

However, gunbots are probably the biggest noobtrap of the game right now, since they can kill you extremely easy if you don't know about them, but are also the easiest mobs to cheese once you learn their mechanics


RE: Remove the Stelka - Silent Majority - 05-30-2023

Noob traps are good for epic gamer gear


RE: Remove the Stelka - deathrobotpunch - 05-31-2023

(05-26-2023, 03:44 PM)LeahTheTech Wrote: The comms system still doesn't talk to NT pod bays, and I've made the weapon system itself unremovable.

Sounds like this post is getting moved to good ideas