Alien Pod - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Alien Pod (/showthread.php?tid=2072) |
Re: Alien Pod - Chike101 - 01-16-2014 Sundance Wrote:oh boy, 10 posts, and nothing about the original idea. A sad fate.Well, I support the idea of a martian pod. My only critique is that, instead of being hit with Cyanide, it should instead be some sort of hard hitting acid that melts your headwear/facewear/face. Re: Alien Pod - Captain_Bravo - 01-16-2014 What if, instead of a Martian Pod, instead there's some kind of creepy alien crate with Strange Seeds in it? The seeds grow alien pod parts, so you've gotta convince botany to go along with your plan, or hide out on the Russian shuttle. That way, not only do you get all the pieces needed to make a pod as a reward for the martian shuttle, you can also make buying strange seeds from traders a more exciting proposition, and add in an entire new class of pods that get to use your lovingly-crafted sprites. Mainly, though, I just want to see somebody splice a Weaponry Seed with a carrot seed, and rain orange missiles of death upon the station. Re: Alien Pod - Sundance - 01-17-2014 Chike101 Wrote:Well, I support the idea of a martian pod. My only critique is that, instead of being hit with Cyanide, it should instead be some sort of hard hitting acid that melts your headwear/facewear/face.That could work well. It doesn't have to be an acid as such, but it could have the effect that sulfuric acid does, which has a 75% of melting someone's face. Instead, perhaps lower it to 50% so it's not totally going to fuck the jetpack fighter, but one fighting the pod would be wary. Captain_Bravo Wrote:stuffWhile your idea is neat, that would require a buttload of coding. Remember: More coding = less likely to implement. Re: Alien Pod - Captain_Bravo - 01-17-2014 Sundance Wrote:While your idea is neat, that would require a buttload of coding. Remember: More coding = less likely to implement. ME GRASP EXCEED GRASP!ME GO TOO FAR! Re: Alien Pod - Sundance - 01-17-2014 heh. That's not to say I don't like your idea. I do like it, it fits in nicely, and the organic side of things would go well with botany and martian, and botany totally needs more funky alien plants, especially if those funky alien plants can be used to make pods. But that would require spriting those funky plants and its produce, coding those funky plants, on-top of coding the funky pod. Baby steps bravo, baby steps. Pod first, then later a method of making more. Re: Alien Pod - Amuys - 01-17-2014 Neat, reminds me of the Many from System Shock. Re: Alien Pod - Motherest Of Fuckers - 02-08-2014 Alien UFO attacks should totally be a thing. Re: Alien Pod - atomic1fire - 02-08-2014 I feel like we should be able to inject a alien space ship with reagents and see what happens. "The Space ship roars, as if it's biological engine just got supercharged" Re: Alien Pod - Sundance - 02-09-2014 atomic1fire Wrote:I feel like we should be able to inject a alien space ship with reagents and see what happens. Could be interesting. Maybe have it react to certain drugs like human mobs, amphetamine-style (meth, coffee, tobacco) drugs makes it move faster, while alcohol makes it vomit and throw better punches (read: fire stronger), etc. Re: Alien Pod - Spy_Guy - 02-09-2014 Sundance Wrote:atomic1fire Wrote:I feel like we should be able to inject a alien space ship with reagents and see what happens. Captain The Space Ship fires off a mighty broadside! Re: Alien Pod - KikiMofo - 02-09-2014 Spy_Guy Wrote:ARR THAT BE THE STUFFSundance Wrote:atomic1fire Wrote:I feel like we should be able to inject a alien space ship with reagents and see what happens. Re: Alien Pod - Amuys - 02-12-2014 Hmm, I wonder if there will be the other artifact type pods. That would be neat. Re: Alien Pod - Amuayse - 02-22-2014 So, maybe a Wizard pod? Re: Alien Pod - thehman03 - 02-23-2014 Amuayse Wrote:So, maybe a Wizard pod? Well that could make sense if the back room of the den was transformed into a hangar with a miniputt or two. The den and station ARE on the same Z-level so i'm down with this. Re: Alien Pod - Sundance - 02-23-2014 Funny you should mention that, I already have a Ancient Robot artifact that acts like a pod (but only borgs can board it) half sprited, so there we have it. I suppose a wizard mini-putt would be cool, maybe make it look artifacty, and have 3 pods skin variations, red, blue, and black. |