Adds a new robotics category/organ, Augmentations! - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Adds a new robotics category/organ, Augmentations! (/showthread.php?tid=17007) Pages:
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RE: Adds a new robotics category/organ, Augmentations! - Flourish - 09-02-2021 (09-02-2021, 01:30 PM)Zonespace Wrote: I acknowledge that the combat ones will inevitably be powergamed, but I was hoping that the combat augment's downsides and fairly lethal on-destroyed penalties would create a system, where you'd take one if you wanted to be better in one field, at the cost of others. Having features that are inevitably powergamed is not good. I think there's a lot more balancing to be done. (09-02-2021, 01:30 PM)Zonespace Wrote: Read the 2 forum comments above mine. Clearer visual indicators would be much more helpful, especially if someone is in combat. Overall, I feel like this PR is a pretty jumbled collection of things that sound cool, but are unwieldy as a system. I think you should PR these augments one at a time for more in-depth discussion and workshopping. |