[MERGED PR] Tweak clown shoe slip - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Tweak clown shoe slip (/showthread.php?tid=16718) Pages:
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RE: [PR] Tweak clown shoe slip - Katzen - 07-03-2021 Uh... Gore you are kinda just arguing that someone else's playstyle is wrong compared to your playstyle and gatekeeping the job. Also just a general point, this PR is specifically targeted to a single element of clown shoes that are totally unrelated to clumsy. Clumsiness is not touched by this PR. I have had a look and most elements of clumsy are controllable by the clown (don't do surgery, don't use grenades, don't use batons), there isn't too much that they can't avoid. Tripsalot is unavoidable, unless you just don't wear clown shoes. RE: [PR] Tweak clown shoe slip - GORE - 07-03-2021 I don't know what about eliminating unique gameplay situations isn't supposed to make for a richer experience? Be a tider - wear a clown-suit if you hate the clown-life so much...or just play the mime. (07-03-2021, 01:45 PM)Katzen Wrote: Uh... Gore you are kinda just arguing that someone else's playstyle is wrong compared to your playstyle and gatekeeping the job. To slip is to be a clown. Just wear non-clown shoes if you hate slipping. Dumbing down systems for the sake of comfort for a role which was designed with no comfort in mind,... Well that is counter-intuitive. RE: [PR] Tweak clown shoe slip - UrsulaMejor - 07-03-2021 i'm okay with a short cooldown between slips. stacking double probabilities also seems weird. weakened prevents you from moving while on the ground. I'm okay with removing since slipping already handles that. Most of this just seems like code cleanup to me. RE: [MERGED PR] Tweak clown shoe slip - Technature - 07-03-2021 Here's my thought. Does being the clown suck? Don't be the clown. Nothing is stopping you from going to QM and ordering a clown suit. And that's assuming the extra clown suits in the clown hole are already taken. The number of things suggested to make things "balanced" is starting to irritate me. SS13 was never really balanced to begin with. This isn't a MOBA, for fucks sake. RE: [MERGED PR] Tweak clown shoe slip - GORE - 07-03-2021 (07-03-2021, 04:03 PM)Technature Wrote: Here's my thought. 100% agree. RE: [PR] Tweak clown shoe slip - Camryn - 07-03-2021 (07-03-2021, 02:08 PM)UrsulaMejor Wrote: i'm okay with a short cooldown between slips. stacking double probabilities also seems weird. Pretty much, but I disagreed with the *spirit* of the change. EDIT: (07-03-2021, 11:48 AM)Froggit_Dogget Wrote:(07-03-2021, 08:41 AM)Camryn Wrote:noot is the #1 clown by longshot and they dont use clownshoes(07-03-2021, 07:57 AM)github_bot Wrote: Some of our most skilled clowns choose to not use their shoes because of the punishing knockdown. Then they aren't the #1 clown. Breaking the oath revokes your clown cred. It's that simple. These are the ancient and iron clad laws by which all clowns have solemnly sworn to abide. RE: [MERGED PR] Tweak clown shoe slip - KikiMofo - 07-03-2021 The clown aint there to add anything. The clown is there because some people want to play as a grubby clown. They have to put up with the downsides of being a horrible space clown. |