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[PR] adds aerosol reaction to golem death - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [PR] adds aerosol reaction to golem death (/showthread.php?tid=15006) Pages:
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RE: [PR] adds aerosol reaction to golem death - zjdtmkhzt - 09-05-2020 Aerosol is what is sometimes also referred to as oldsmoke. It just instantly puts 100% of the chems in the reagent holder into everyone in the radius when it is triggered. As opposed to the new smoke, which creates a larger area of clouds that slowly put the chem into people standing inside them. RE: [PR] adds aerosol reaction to golem death - KikiMofo - 09-05-2020 OH old smoke. I remember when I use to make a good lag chem mix with old smoke and life chem that continuously made and killed critters over and over and over. Yeah probably dont give chem wizard golems that. Not a good idea. RE: [PR] adds aerosol reaction to golem death - Frank_Stein - 09-05-2020 How about different golem types? Gas Golems, Fluid Golems, Ore Golems RE: [PR] adds aerosol reaction to golem death - zjdtmkhzt - 09-05-2020 (09-05-2020, 10:07 AM)KikiMofo Wrote: OH old smoke. I remember when I use to make a good lag chem mix with old smoke and life chem that continuously made and killed critters over and over and over. Yeah probably dont give chem wizard golems that. Not a good idea. I don't see how this is relevant to golems at all. Aerosol propellant is still in the game and any lagmixes with it have been fixed. |