Give the Syndicate Pod a fucking lock - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Give the Syndicate Pod a fucking lock (/showthread.php?tid=1442) Pages:
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Re: Give the Syndicate Pod a fucking lock - Sord213 - 08-09-2013 So while I'm completely against this idea because it's dumb (not because I love stealing the syndie pod when they leave it parked outside arrivals) I have a better idea than an extra item. Just make it require an agent card to get in. Super simple, no new items/things need to be made. Re: Give the Syndicate Pod a fucking lock - jflan17 - 08-09-2013 The point is that there is an extra item. It forces the syndies to rebalance their inventory if they want to be able to lock the pod. It's a tradeoff that cannot be constituted without there being an extra item. Re: Give the Syndicate Pod a fucking lock - Cogwerks - 08-09-2013 Pod locks are slowly on the way. They won't require a key, ugh. |