![]() |
Remove or reduce spatial tears - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Remove or reduce spatial tears (/showthread.php?tid=14137) Pages:
1
2
|
RE: Remove or reduce spatial tears - GORE - 03-27-2020 (03-27-2020, 01:24 PM)kyle2143 Wrote: I once made a patch to change spatial tears before I was an admin that I thought was a good compromise for changing them from being very tedious and boring. It didn't get an overly positive reception iirc so I never merged it as an admin but here's the gist: I must say that your spatial tears sound quite interesting but still I would not opt for those changes to be introduced as a replacement for the current ones - rather expand the types of spatial tear anomalies which can occur. Why not have them all like this? -Current unpassable spatial tears -Your dangerous spatial tears -Your chaos spatial tear event (with or dangerous spatial tears or unpassable spatial tears) RE: Remove or reduce spatial tears - KikiMofo - 03-27-2020 Hmm. How about mixing them together? Have the tears as they are now but you can break through if you beat them long enough like a door(of course taking less time than beating a door because fuck that takes forever) and if they succeed and breaking through it teleports them someone along the tear on the otherside but with some kinda rad damage or a missing limb or something RE: Remove or reduce spatial tears - Trustworthy - 03-27-2020 Spatial tears can actually be bashed down! Only you need a loaf or an emitter to do so cos they're tanky as fuck. Personally, I see no reason to change them, other than limiting how long they can last to something like 5 minutes. RE: Remove or reduce spatial tears - Wisecrack34 - 04-01-2020 I don't know about the damage thingy, firstly someone could just randomly be running and suddenly have a tear spawn in front of them. Secondly and more importantly, the tear already goes from edge to edge of the map, meaning you've got a 50/50 chance of spawning on station, hopefully not in an object. I would have it check the middle and adjacent square to make sure it's not occupied with something that blocks movement, then have it send you through with maybe 15-25 burn damage at most. Otherwise I think it would neatly solve the problem without detracting the significance of the event and maybe even assist with that traitor escape mentioned here ![]() |