Lower cost of the Lawgiver's knockout and smoke modes - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Lower cost of the Lawgiver's knockout and smoke modes (/showthread.php?tid=14040) Pages:
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RE: Lower cost of the Lawgiver's knockout and smoke modes - KikiMofo - 03-10-2020 I mean the tranq darts dont suck. Those really ruin anyones day if you get a couple of those into them RE: Lower cost of the Lawgiver's knockout and smoke modes - Trustworthy - 03-10-2020 (03-10-2020, 03:51 PM)KikiMofo Wrote: I mean the tranq darts dont suck. Those really ruin anyones day if you get a couple of those into them The issue is that you only get two shots, since it uses 150PU, meaning you dont really get much of a chance to land more than one hit. RE: Lower cost of the Lawgiver's knockout and smoke modes - kyle2143 - 03-10-2020 (03-10-2020, 04:04 PM)Trustworthy Wrote:(03-10-2020, 03:51 PM)KikiMofo Wrote: I mean the tranq darts dont suck. Those really ruin anyones day if you get a couple of those into them Yeah. I think what I'll do for right now is just lower the cost of the knockout shot to either 50pu or 60pu so that you get 5 or 6 shots and not change the chem inside and see how that plays out for now. I don't want anything too strong. I'll have to do some investigating to find the chem-cocktail that gives me the effect I was hoping for, I thought that it was haloperidol, but apparently not. Maybe giving halo a nice overdose effect would be sufficient, but again, I'll have to look. |