Opinions about making combat less stun-centric - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Opinions about making combat less stun-centric (/showthread.php?tid=13623) Pages:
1
2
|
RE: Opinions about making combat less stun-centric - KikiMofo - 01-16-2020 I want more moves that restrict an opponents ability to speak or yell over the radio. Thats more important to me than stuns because I like to be stealthy when up to no good. RE: Opinions about making combat less stun-centric - Wisecrack34 - 01-17-2020 Maybe certain items will be used on 2 handed grab activation such as cuffs, zip ties and straight jackets RE: Opinions about making combat less stun-centric - phyvo - 01-18-2020 Just throwing this out there, it might make tasers less super uber if getting hit by any ranged weapon (thrown or otherwise) caused some slowdown much like getting punched. RE: Opinions about making combat less stun-centric - UrsulaMejor - 01-18-2020 wouldn't that make tasers MORE powerful? not only would you be disoriented, but also double slowed on top of that RE: Opinions about making combat less stun-centric - Technature - 01-18-2020 They already slow you pretty hard as is, so making every gun do that (even if by a percent stuns do) make them less valuable. |