[Suggestion] Nerf Solars - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: [Suggestion] Nerf Solars (/showthread.php?tid=1350) Pages:
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Re: [Suggestion] Nerf Solars - FrontlineAcrobat4 - 07-24-2013 MyBlueCorners Wrote:hamster wheel This needs to be added to the game in some form Re: [Suggestion] Nerf Solars - VictorMAngoStein - 07-24-2013 Except that instead of hamsters it should be powered by a graysuit while one of the REAL crewmembers whips him. Re: [Suggestion] Nerf Solars - Don - 07-25-2013 Messing with the Solars will only increase the frequency of powerless rounds. This all depends on how badly you want those rounds. We seem to be at a decent compromise right now with the global warning system popping up 10 minutes in if the engine isn't running, and the power giving out at about 13-15 minutes. If the engine is still a mess 15 minutes in, it seems fair that we go to solars and let the engineers figure out how to work the engine in peace instead of forcing them to hide from the angry mob that would break in if the power continued to fail throughout the station. |