[Mistake] Botany Unleashed - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Mistake] Botany Unleashed (/showthread.php?tid=12969) Pages:
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RE: [Mistake] Botany Unleashed - AleksAdamska - 09-27-2019 Seconding what Czar said, hotboxing got played out relatively shortly after the introduction of newsmoke. I'd gladly trade a relatively simple mechanic in favour of something that could potentially revolutionise and add a lot of fun to an entire department. RE: [Mistake] Botany Unleashed - Slacker Magician - 09-27-2019 While I feel like this can, and likely will, have severe repercussions game play wise, to put it simply uh, any major offenders can be ironed out afterwards a bit easier, instead of just hypothesizing on it. A decent midway option I feel would be doing several trial-runs by possibly glueing the features (temporarily) to an admin-controlled button, to get some feedback, and possibly to also do internal testing to check for the extreme outliers. And I also agree that hotboxing has kind of become something that's more known for its insane lethality rather than its hilarious gameplay implications. RE: [Mistake] Botany Unleashed - Tewf - 09-27-2019 Yeah I think removing hotboxing would be the better choice of the two options here. RE: [Mistake] Botany Unleashed - Lurkey - 09-27-2019 Sounds good to me RE: [Mistake] Botany Unleashed - Adhara In Space - 09-27-2019 as fun as hotboxing is, i feel like the gameplay variety you'd gain from something like having crazy spliceables would be much more fun than hotboxing. yeah crazy spliceables could be a bit like, weird at first, but i think that anything too crazily abuseable'd be toned down and its easily modifiable. i think the idea of some trial rounds wouls be fun too, just to see how it plays out RE: [Mistake] Botany Unleashed - Vextrom - 09-27-2019 gonna preach to the choir here and agree that this patch wins out over hotboxing for me. RE: [Mistake] Botany Unleashed - pali6 - 10-02-2019 I'd rather have this very sensible patch merged and then wait for a bit if hotboxing becomes a bigger problem. I don't see much use in hypothesizing about it now. If it does become a problem, nerf hotboxing (limiting the number of reagents that can be hotboxed from each herb or something like that maybe?). RE: [Mistake] Botany Unleashed - The Gorog - 10-03-2019 I would much prefer this over the hotboxing feature RE: [Mistake] Botany Unleashed - Lady Birb - 10-03-2019 I say we add this AND keep hotboxing, and only remove hotboxing if it gets abused too much. RE: [Mistake] Botany Unleashed - moistgrandmas42 - 10-03-2019 Please add this in some form. Hot boxing or no hot boxing, it would really improve botany and make it far more interesting. RE: [Mistake] Botany Unleashed - HoukaTwo - 10-05-2019 I support this change. I don't support the removal of hotboxing. It's literally easier and faster to just make chemicals and smoke than it is to grow evil plants to do the same thing. |