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Make cluwne incurable - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make cluwne incurable (/showthread.php?tid=11617) Pages:
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RE: Make cluwne incurable - Vitatroll - 02-23-2019 In my case, 'empathy' meant less 'I care about this person' and more 'I don't want this person to be mad at me'. I don't buy most people actually caring. I'd sooner believe in the tooth fairy. I run a hard face, but competent acting cluwnes got armed so they could attempt "cluwne's revenge" and if there was a roboticist they were usually very happy. Ah well, I'm just a guy that doesn't play anymore. I'll just be the drunk naked guy in the bar talking about... Oh shit, so that's how it is, Bill. RE: Make cluwne incurable - Wisecrack34 - 02-23-2019 Vitatroll is shitty bill confirmed RE: Make cluwne incurable - OMJ - 02-23-2019 (02-22-2019, 07:04 PM)Xeram Wrote: I've always said the game's community is caught in a struggle between whether the game should be a game with objectives to try and complete or a sandbox with some code of conduct and suggestions sprinkled in. Or at least I thought I have. Have I actually ever said this on record? I'd say it's even more sandboxy than that! I don't know if that's a bad thing though. There's definitely too /much/ empathy in game now because of this. It's cool that people are nice but I've been bitched at multiple times as a ling by people who I ate when I could've just ate genetics monkeys to get 10 husks. Like what the fuck? As for the cluwne- why is it curable? Fuck that. I've never once murdered a cluwne (or been murdered as one by the crew....and I've been cluwned a lot lol) so I feel like arguing it's validity is useless because even when the culture was more so geared towards Game cluwnes weren't really killed from what I've seen but it definitely should be WAY more debilitating. RE: Make cluwne incurable - Sov - 02-23-2019 Holding grudges over rounds isn’t allowed nor is it the traitors job to entertain the crew If you’re a traitor you are completely in your right to kill anyone you want, gib their body, and delete their clone records. Killing cluwnes is not like killing monkey players. You can kill me as a cluwne and you should, because I’d kill you too. I won’t be mad, it’s expected. I’ll just respawn as a ghost drone and go around fixing things. There are more activities for dead players than ever, so really I’d expect guilt over murder to be at a low point RE: Make cluwne incurable - Flaborized - 02-23-2019 Anyone who gets upset at you for killing them when they are a cluwne right now has a sort of reasonable point. It's trivial to un-cluwne someone so like, why would you even bother with murder when you could get them un-cluwned very quickly? I'm not advocating metagrudging or people getting upset because they were a cluwne and got murdered, it's just that it's easy to see why they think it's dumb to do right now. Cluwnes getting murdered for existing is a big joke. Everyone knows that you can murder them assuming they read the first rule because the very first rule in the list of Goonstation rules includes the word "Cluwne" twice, both in reference to how the rules about grief does not apply to them. Killing a cluwne isn't about ruining someone else's fun or griefing other people for the sake of it, it's about perpetuating the joke that murdering cluwnes is funny so that when cluwnes actually avoid getting murdered through sheer luck it's an exciting occurrence. You never see angry cluwne mobs running to bash in the wizard who cursed them because getting cluwned means that you'll be slightly clumsy for the rest of the round at worst. Wizards rarely bring the spell because it lacks the powerful effect that it should, they could always just take (whatever murder spells) and just kill everyone, why even bother with cluwne if it's not even permanent? Gibbing people into skeletons is a permanent consequence and I see wizards take that much more often than cluwne. It's a fun spell. Getting cluwned is funny but only if the joke of cluwnes being widely hated by everyone is perpetuated and if getting cluwned isn't just a "until I get this really common medical chem" thing. The joke that cluwnes are so terrible that you can just murder them on sight is so ingrained into Goon that it's literally mentioned in the very first rule and I think it's funny enough to continue to act on that. What's even the point of allowing us to kill cluwnes if it's so easy to fix that getting cluwned is hardly a setback? Maybe my sense of humor is just really bad, but I think cluwnes should be what we think of cluwnes as rather than something for medical to treat with a trivial autoinjector. They're supposed to be twitching, honking nightmare sadclowns that everyone wants to kill because their mere existence is an insult to the natural spaceworld. RE: Make cluwne incurable - Frank_Stein - 02-23-2019 Idea: Make it so the cluwne can cure themselves, but only by giving their curse to someone else. Killing a cluwne becomes a matter of self defense RE: Make cluwne incurable - Zamujasa - 02-23-2019 Curing cluwnes should be possible but involve murdering them and then cloning them. RE: Make cluwne incurable - KikiMofo - 02-23-2019 I agree to make it incurable. The only cure for a cluwne should be DEATH. RE: Make cluwne incurable - somepotato - 02-23-2019 if cluwnes can be cured with spaceacillin, then that's unintended; I made them fully curable via chaplains only (the bible whacking should be a relatively low chance and they should still accrue brain damage if it fails), and half curable with just a reagent. I'm against making them incurable entirely, but am up for making it harder to do so (lest we get shocking grasp 1.0 again) RE: Make cluwne incurable - Technature - 02-23-2019 Spaceacillin makes you able to communicate again and forces the cursed clothing off of you, and it kills the noises cluwnes make, but you're forever stuck with the clumsiness all cluwnes have. It's not ideal in comparison to the chaplain but it's possible. RE: Make cluwne incurable - somepotato - 02-23-2019 (02-23-2019, 10:04 PM)Technature Wrote: Spaceacillin makes you able to communicate again and forces the cursed clothing off of you, and it kills the noises cluwnes make, but you're forever stuck with the clumsiness all cluwnes have. that's not supposed to happen RE: Make cluwne incurable - Technature - 02-23-2019 Sounds like we found a ""Feature""! ("Feature" implies a bug is an unintentional effect due to a programming error that is welcomed by the consumers who enjoy the product.) (""Feature"" implies someone thinks a bug is a "Feature" but is actually full of shit.) Anywho, I'll make a quick bug report then. RE: Make cluwne incurable - Berrik - 02-24-2019 Cluwnes should gib into a bunch of cluwnespiders after a set amount of time. RE: Make cluwne incurable - Flaborized - 02-24-2019 (02-23-2019, 09:51 PM)somepotato Wrote: if cluwnes can be cured with spaceacillin, then that's unintended; I made them fully curable via chaplains only (the bible whacking should be a relatively low chance and they should still accrue brain damage if it fails), and half curable with just a reagent. I'm against making them incurable entirely, but am up for making it harder to do so (lest we get shocking grasp 1.0 again) If making it only curable through death makes it shocking grasp 1.0 doesn't that mean polymorph is that? Because polymorph ranges from "slightly debilitating but still funny" to "less interactive than a ghost critter" depending on what you randomly get when hit by it and the only way to cure it is to kill the polymorph and then cut their brain out. It's got a longer cooldown but the effects are far, far stronger than cluwne, especially considering two of the polymorphs don't have any limbs at all. |