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Rubber Mats - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Rubber Mats (/showthread.php?tid=10936) Pages:
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RE: Rubber Mats - aft2001 - 10-04-2018 Bumping this thread because I like this idea. Depending on how fast you're going and the kind of rubber, it should reflect you by a variable distance. just imagine, with matsci, a perfectly elastic rubber, so you can have 2 walls smacking you back and forth indefinitely until rescued. But really this would be fun to have. Mechanics probably would have a lot of uses for this, and mappers could make belt hell compatible with personal transportation! RE: Rubber Mats - warcrimes - 10-04-2018 (10-04-2018, 06:50 AM)aft2001 Wrote: and mappers could make belt hell compatible with personal transportation! This is already feasible- Mass Drivers don't cause knockdown or damage if their range is set so they stop on an unobstructed tile. I toyed with this on an earlier map skeleton for cannon-based mass transit. RE: Rubber Mats - MrMagolor - 10-05-2018 Should be able to make rubber mats from the nanofab, too... or say, things alloyed with rubber, like I dunno, telecrystal? While floor tiles would accomplish this materials part much more easily it's a neat idea. RE: Rubber Mats - Berrik - 10-05-2018 coating stuff with rubber should make it flammable |